Full Development

Pasien Terakhir

Full Development

Pasien Terakhir

Pasien Terakhir is Agate’s first VR game. This horror-themed puzzle brings the player into a haunted hospital they have to escape from while being chased by its ghostly residents. Designed as a crowd activation game, Pasien Terakhir features a fast-paced storyline and scream-inducing gameplay, making it an intriguing attraction in the crowd.

Trailer

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Art Portfolio

Objective

With VR as the interface, we want to create an experience that people can’t get in the real world. Considering the crowd activation aspect, we needed a compact story that could be finished in minutes, allowing people to take turns playing. We also wanted players to have strong reactions to attract viewers. Combining all those factors, we came up with an escape room puzzle in an abandoned mental asylum setting.

Team Composition

Workflow

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Ideation
As VR was still considered a novelty back then, Agate were exploring the possibility it might offer as crowd attractor for on-ground event activations.
Pre-Production
The development of Pasien Terakhir started with pre-production stage, where we researched the purpose of the game. Designed as a crowd activation game, we came up with several technical requirements. For example, a short completion time. A game session in Pasien Terakhir was designed to be finished in less than 5 minutes, to allow people to take turns playing. The story should be interesting and should trigger visceral reactions like jumps and screams, in order to draw the crowd’s attention.
Production
We designed everything from gameplay and interface to be simple, to allow both gamer and non-gamer to play and to enhance the immersion. We build the game on Unreal Engine, using Blender and Substance to create the 3D art assets. After the initial game was finished, we did several rounds of user testing and reiterations. From the initial ideation stage to wrapping up, Pasien Terakhir only took 1 month of development

Result

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