The development of Pasien Terakhir started with pre-production stage, where we researched the purpose of the game. Designed as a crowd activation game, we came up with several technical requirements.
For example, a short completion time. A game session in Pasien Terakhir was designed to be finished in less than 5 minutes, to allow people to take turns playing. The story should be interesting and should trigger visceral reactions like jumps and screams, in order to draw the crowd’s attention.