Project Metasims represents an ambitious leap into the realm of online gaming, a 3D cel-shaded game that transcends mere entertainment. It is a groundbreaking play-to-earn game creation system seamlessly integrated into a massively multiplayer online metaverse where individuals from across the globe can come together and interact.
In this metaverse, players are not just participants. They are creators and architects of their own adventures, utilizing the expansive canvas of the metaverse. This groundbreaking system enables players to craft and share their game worlds. Project Metasims empowers you to bring your creative visions into reality, marking the new era in user-generated content within the gaming industry.
Create a F2P Web3 game with play-to-earn opportunities by integrate gaming experience with blockchain social platforms, which include:
Challenge
Optimize the integration of casual gaming experiences with the blockchain-based social platform for the designated target audience, such as building virtual environments suitable for casual social interactions and holding press conferences. Also, the project must seamlessly integrate into Web3 project communication channels.
Solution
Product Manager
Producer
Designer
Artist
Character customization
House building
Social interaction
Arcade gameplay
Voice chat
Stylized art style
Each student will have different strengths and weaknesses, and players can decide what kind of heroes they’ll become by assigning them in courses that they’re most likely to excel in.
Players need to balance the academy’s relationship with Valthiria’s numerous factions, immersing themselves into the deep history of conflict, alliances, and power struggles. Through the Political features, players will have to juggle favors along with the ensuing reactions without tipping the balance of power for one faction over the other.
Each student will have different personalities, with different ways to handle them. The players will then receive different outcomes based on how they treat their students.
The team successfully created playable Proof of Concept within 2.5 months and a playable demo afterward with a strong visual identity and received positive responses:
GET IN TOUCH
GET IN TOUCH