Full Development

Graycraft

Full Development

Graycraft

Graycraft is a 2D multiplayer mecha battle browser game and will use webGL as the platform. The game will support up to 4 players who will need to fight each other in a realtime battle. The mechas are based on the NFTs made by Gray, and each of those mechas will have different skills that can be used in the game. There are 3 battle modes: normal mode, ranked mode, and custom mode (players will be able to make custom rooms). 

Trailer

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Art Portfolio

Objective

Supporting one of our client’s (Gray) business roadmap, which is making a game using their IP. 

Challenge & Solution

Challenge

Creating a fast-paced multiplayer mecha battle game without
janky controls with 8 different types of robots that can be chosen
 

Solution

  • Utilized Photon Quantum as the engine for the multiplayer and matchmaking system 
  • Benchmark from similar games and improve the combat to be more fluid and smoother 
  • Simplify the controls with fewer buttons so it’s easier to master 
  • Create a character editor system (internal use) to make it easier to edit the character parameter and skill 
  • Creating a pipeline especially for mecha assets and animations so the asset creation can be faster 

Strenght

Workflow

1
2
3
Design Sprint
The team worked together with the client to conceptualize and decide which features would be needed in the prototype, defining the scope as well as the goals and direction of the prototype to be made. 2
Prototyping
Beginning development of the prototype, the team focused on delivering both a proof-of-concept of the gameplay while still maintaining a level of visual polish to showcase the visual concepts of the project, taking care to develop all the “must have” features that would make the prototype as fun to play as it can be, showing stakeholders a glimpse at the potential of the game concept and core loop.
Iteration
Collecting feedback from stakeholders and playtesting, the team works hard to ensure that the game experience is the best that it can be through gameplay experience and bug fixing. The result is a working prototype that is made within a short amount of time yet still with a certain degree of polish befitting the stakeholders’ standards.

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