Jr. Technical Artist

Responsibilities Create and customize shader, post-process, or rendering pipeline to achieve the product’s art direction needs. Create & customize in-engine animation rigs/simulations, animation states & behaviors, and physics materials to achieve the product’s art direction needs. Develop tools to help author and manage high quality and quantity of art assets. Help optimize art assets and visual features. Help set up pipelines, write tools to support them, and create or coordinate documentation for said pipelines and tools. Be a jack of all trades when necessary to positively impact the art team’s output and productivity. Collaborate with fellow artists, team leads, and tech and design teams to integrate the team’s visual vision into the final playable product. Requirements Proficiency in 3D Digital Content Creation software (Blender, Zbrush, Maya, 3DSmax, etc.). You need to adapt to Blender for the production pipeline in Agate. Excellent knowledge of 2D Digital Content Creation software (Photoshop, Substance Painter, Substance Designer, etc.). Experience in porting video game projects to mobile platforms (Android/iOS) or console platforms (Switch/XBOX/PlayStation) Experience with character rigging for animation. Familiar with shader languages (HLSL, GLSL) and shader editors (shader graph/ASE/Shaderforge for Unity and UE4 Material Editor). Proven track record of both artistic and technical creativity with a passion for solving problems. Strong understanding of performance and optimization in video games. A proactive communicator, willing to give and receive constructive feedback. 3+ years of professional experience in game development as Tech Art, Artist, or Programmer with at least one shipped title (excluding academic projects). Please include links to your shipped titles in your portfolio (e.g., Play Store, App Store, Steam, etc.). What You Get As A Temporary Crew In addition to competitive remuneration and extensive benefits, we offer: Standard Package: Competitive rewards, a religious holiday allowance (THR), and insurance coverage (BPJS Tenaga Kerja, BPJS Kesehatan, private insurance*). Device and Software: Capable devices and relevant software licenses to support our high-performance team. State-of-the-Art Office Space: Our office is designed for collaboration among crews, featuring facilities like a gym and tatami room, as well as additional perks such as complimentary lunch and coffee and shuttle services to make commuting more convenient. Work Hour Flexibility: Our hybrid system provides a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also offer semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. Paid Overtime: We do not condone nor encourage overtime, but we offer fair hourly compensation should overtime is needed. Annual & Special Paid Leave: In addition to the regular paid leave, we provide paid leave for special occasions (paid sick leave, menstrual leave, marriage leave, maternity and paternity leave, bereavement leave, etc.). Learning and Development: Mentoring by experts in the game industry or respective fields; premium access to learning materials, regular knowledge-sharing sessions, and a tailored personal development plan. Career Growth Transparency: Our culture provides room for crews to grow indefinitely based on continuous feedback and recognition, with fair promotions, raises, and role transitions to help our crews reach their full potential. Job Security: High-performing crews may get on a fast track to a permanent employment contract (PKWTT). Well-being Programs: Regular well-being check-ups, internal team-building activities, and company-wide events to maintain crews’ mental health and reduce burn-out risks. *Limited benefit for grade 5+ non-trainee

Game Programmer Intern

Responsibilities Do supporting tasks for the project/team. Research for tools or any console (PS4, PS4, Xbox Series, Xbox One, Nintendo Switch) or mobile (Android/IOS) features. Collaborate with the lead developer to ensure good quality. Documentation process or any insights. Because you will work with NDA, keep information secret unless it is permitted. Requirements Willing to work from the Office (WFO) in Agate HQ. Fundamental of Unity Engine. Unreal Engine & C++ is a plus. Good communication skills and ability to work in a team. Good English reading and writing skills. Speaking skills are a plus. Able to go into details and explain it clearly. Able to manage time and tasks wisely. Quick to grasp new concepts and techniques. Proactive, self-motivated, and have an ownership attitude for the project. A related campus project portfolio is a plus. What you get Paid internship fee. Opportunity to learn from experienced professionals in the game development industry. Semi-flexible working hours. Free lunch (WFO). Opportunity to meet other interns. Experience working in a game development environment. Opportunity to participate in fun internal events.