Game Programmer

If you love to be involved in all areas of game programming, such as game logic, graphics, artificial intelligence, and user interface, then being a game programmer is the exact way to do it. Agate is opening an internship program for those who wish to learn and gain hands-on experience in the Indonesian game industry.Responsibilities Involvement in areas of game programming. Write robust code to be used by millions of users. Work as part of a team. Support and contribute new ideas to game design. Requirements Academic background in IT, Informatics, or Computer Science. Accustomed to one of the following programming languages (C++, C#, Java). Experience using Unity. Preferably have experience in developing a video game. Fluent in Bahasa Indonesia. The internship period lasts for a minimum of 3 months. Able to work full-time (Monday – Friday). You must bring your laptop. What you get Paid internship fee. Opportunity to learn from experienced professionals in the game development industry. Semi-flexible working hours. Remote/hybrid participation, allowing interns to work from anywhere. Free lunch (WFO). Opportunity to meet other interns. Experience working in a game development environment. Opportunity to participate in fun internal events.

Sr. 3D Artist

Responsibilities Create a high-quality game ready for 3D character and environment models. Contribute to the development of 2.5D and 3D art pipeline standards. Keep up with the latest tools and techniques in the 3D art domain. Collaborate with fellow artists, team leads, tech and design teams to produce high-quality games. Collaborate with technical artist in terms of procedural asset creation, asset integration, shader, and lighting setup Coach and mentor fellow 3D Artist. Requirements Able to create high-quality 3D models for characters, environments, and props using Zbrush and Blender. Able to create high-quality textures using Substance Painter, Photoshop, or Substance Designer. Strong understanding of 3D asset implementation in game engines. Complete understanding of game workflows and pipelines. Able to adapt or define new pipelines for asset creation. A proactive communicator, willing to give and receive constructive feedback. Excellent organizational skills. 5+ years of professional experience in the game development industry as a 3D Artist with at least one shipped title (excluding academic projects). Pluses Experience and interest in developing stylized 3D art. Proficiency in creating VFX in the engine. Proficiency in creating shaders in the engine. Proficiency in setting up rigs to static 3D models. Proficiency in creating 3D animation. What You Get As A Regular Crew In addition to competitive remuneration and extensive benefits, we offer: Standard Package: Competitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. Device and Software: Capable devices and relevant software licenses to support our high-performance team. Please note that this benefit is provided on a case-by-case basis and will be determined based on your role within the company and the requirements of your position. State-of-the-Art Office Space: Our office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Additionally, we provide additional perks such as complimentary lunch and coffee, as well as shuttle services to make commuting more convenient. Work Hour Flexibility: Our hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. Paid Overtime: While we do not condone nor encourage overtime, we offer fair hourly compensation should overtime be necessary. Collective Leave: We understand the importance of time off. That’s why we have implemented collective leave, which follows a synchronized time-off period for all employees based on Indonesian government policy. *Limited benefit for grade 5+ non-trainee

Sr. 2D Artist

As a Sr. 2D (Generalist) Artist, you will be involved in visualizing the game concepts to creating the final 2D art assets that will be used in the game efficiently and effectively. You will also mentor and coach fellow 2D artists. Responsibilities Create high-quality concept art. Create high-quality game ready 2D Assets (including illustration and UI elements). Contribute to development of 2D art pipeline standards. Keep up with latest tools & techniques in 2D art domain Collaborate with fellow artists, team leads, tech and design teams to produce high quality games. Collaborate with technical artist regarding procedural asset creation, asset integration, shader, and lighting setup. Coach qnd mentor fellow 2D artist. Requirements Strong understanding of art fundamentals. First-hand knowledge and practical experience of 2D raster & vector Digital Content Creation software. Ability to quickly iterate on ideas and take an asset to final illustration state. Strong understanding of 2D asset implementation in game engine. Full understanding of game development workflows and pipelines. Able to adapt or define new pipeline for asset creation. A proactive communicator, willing to give and receive constructive feedback. Excellent organizational skills. 5+ years of professional experience in game development industry as 2D Artist with at least one shipped title (excluding academic projects). Pluses Proficiency in 2D animation and VFX. Storyboarding experience. Strong understanding of 3D Art Creation process. What You Get As A Regular Crew In addition to competitive remuneration and extensive benefits, we offer: Standard Package: Competitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. Device and Software: Capable devices and relevant software licenses to support our high-performance team. Please note that this benefit is provided on a case-by-case basis and will be determined based on your role within the company and the requirements of your position. State-of-the-Art Office Space: Our office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Additionally, we provide additional perks such as complimentary lunch and coffee, as well as shuttle services to make commuting more convenient. Work Hour Flexibility: Our hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. Paid Overtime: While we do not condone nor encourage overtime, we offer fair hourly compensation should overtime be necessary. Collective Leave: We understand the importance of time off. That’s why we have implemented collective leave, which follows a synchronized time-off period for all employees based on Indonesian government policy. *Limited benefit for grade 5+ non-trainee

Technical Artist

Responsibilities Create and customize shader, post-process, or rendering pipeline to achieve the product’s art direction needs. Develop tools to help authors manage the high quality and quantity of art. Help optimize art assets and visual features. Help set up pipelines and writing tools to support them. Be a jack of all trades when necessary to generate the most significant impact. Requirements Excellent knowledge of 3D Digital Content Creation software (Blender, Zbrush, Maya, 3DSmax, etc.)Note: You need to adapt to Blender for the production pipeline in Agate. Proficiency in 2D Digital Content Creation software (Photoshop, Substance Painter, Substance Designer, etc.) Familiar with shader languages (HLSL, GLSL) and shader editors (shader graph/ASE/Shaderforge for Unity and UE5 Material Editor). Solid knowledge of mobile and console art techniques as well as fundamental art principles. Proven track record of artistic and technical creativity with a passion for solving problems. Strong understanding of performance and optimization in video games. A proactive communicator, willing to give and receive constructive feedback. 3+ years of professional experience in game development in Tech Art with at least one shipped title (excluding academic projects). Pluses Strong knowledge of Python, C#, C++, or JavaScript, Experience with character rigging for animation. Good knowledge of mathematics and physics (vector calculus, linear algebra). While You Get As A Regular Crew In addition to competitive remuneration and extensive benefits, we offer: Standard PackageCompetitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. Device and SoftwareCapable devices and relevant software licenses to support our high-performance team. Please note that this benefit is provided on a case-by-case basis and will be determined based on your role within the company and the requirements of your position. State-of-the-Art Office SpaceOur office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Additionally, we provide additional perks such as complimentary lunch and coffee, as well as shuttle services to make commuting more convenient. Work Hour FlexibilityOur hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. Paid OvertimeWhile we do not condone nor encourage overtime, we offer fair hourly compensation should overtime be necessary. Collective LeaveWe understand the importance of time off. That’s why we have implemented collective leave, which follows a synchronized time-off period for all employees based on Indonesian government policy. *Limited benefit for grade 5+ non-trainee

Game Designer FSKU

Responsibilities Tune and balance content you’re developing; extend those systems to realize new visions for gameplay and improve player experience. Gather, acknowledge, and respond to internal feedback, adjusting design choices as necessary. Ensure all your content is well-organized and easily updated by other team members. Work on multi-disciplinary teams to conceptualize and build exceptional game content. Able to validate the design contribution of a small project or feature in a medium-large scale project. Able to not only concept and implement but also prove it works or adds value to the product (e.g., through deconstruction, data, user test, buy-in, etc.) Requirements Three years or more experience with game design. Strong game design fundamentals, understanding of core player experiences, and ability to make good design decisions. Have at least 2-3 games as portfolio with playable content or prototypes that demonstrate strong game design skills. Familiar with Unreal Engine for gameplay prototyping, including level design and user experience principles. Absolute passion for playing and making games. Fluent in many prevalent game genres and mechanics. Creatively, analytically, and organizationally skilled with proven ability to write, communicate, and maintain detailed design documentation throughout the game life cycle. Conduct deep research, communicate effectively, collaborate within teams, solve problems, adapt to project needs, and show a desire for growth and self-development. Open to feedback or input and enjoys working in an iterative and agile process. Able to analyze and interpret data to fit design objectives. Ability to interpret player and peer feedback and turn it into in-game solutions. What You Get As A Temporary Crew In addition to competitive remuneration and extensive benefits, we offer: Standard PackageCompetitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. State-of-the-Art Office SpaceOur office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Work Hour FlexibilityOur hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. *Benefits as specified in the contract.

Game Animator

Responsibilities Create game-ready 3D animations for characters, environments/props, and VFX. Create game-ready rigs for 3D models. Collaborate with fellow team members to produce in-game cinematic. Integrate and set up game animation data in the game engine. Collaborate with fellow artists, team leads, tech, and design teams to produce believable characters and creatures. Requirements First-hand knowledge and practical experience with 3D software suites (Blender, Maya, 3DSmax, etc.) are required. You need to adapt to Blender for the production pipeline in Agate. Able to set rigs to static 3D models. Able to produce believable stylized animation. Able to create and work with shape keys for facial animations. Good communication and organizational skills. Minimum of three years working as an animator in the video games/movies/animation industry. Pluses Complete understanding of game workflows and pipelines. Experience and interest in creating 2D and VFX animation. Experience in working with motion capture data. What You Get As A Temporary Crew In addition to competitive remuneration and extensive benefits, we offer: Standard PackageCompetitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. State-of-the-Art Office SpaceOur office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Work Hour FlexibilityOur hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. *Benefits as specified in the contract.