Freelance Quality Assurance (FSKU)
We are looking for a proactive and detail-oriented Quality Assurance professional to join our growing team.You won’t just test the game — you will improve how we test the game. This role is perfect for someone who enjoys: Finding and Solving problems Improving workflows, tools, and test processes Working closely with designers, programmers, and producers Ensuring the best player experience possible If you are someone who doesn’t just follow test cases but also creates better ones, we want you on our team. Responsibilities Testing & Validation Conduct functional, regression, smoke, compatibility, and exploratory testing. Validate new features, gameplay systems, and bug fixes. Reproduce, document, and track bugs with clear and actionable details. Ensure features meet design intent and do not break existing systems. Documentation & Test Assets Create, maintain, and improve test cases, and QA documentation. Identify missing coverage and propose additional test scenarios. Keep testing documentation clean, organized, and up to date. Process Improvement Evaluate existing QA workflows and propose improvements or new tools. Streamline testing processes to reduce friction and increase efficiency. Help establish QA best practices and testing standards across the team. Take initiative to solve problems without waiting for instructions. Collaboration Work closely with developers to ensure quality for the product. Provide clear feedback for improvements and potential risks. Communicate blockers, priorities, and quality concerns effectively. Requirements Must-Have Qualifications 2+ years of QA experience in the video game industry. Strong understanding of game development pipelines. Ability to identify, isolate, and document bugs with high clarity. Experience with bug-tracking tools (e.g., Jira). Ability to write clear test cases and scenarios. Strong analytical skills and attention to detail. A proactive mindset: not just finding issues, but improving the way we test. Comfortable working in fast-paced, evolving environments. Pluses: Experience in Game Engine. Knowledge of QA methodologies (risk-based testing, exploratory testing, regression strategy). Experience mentoring junior testers or helping standardize QA processes. Passion for games and understanding of player experience. What We’re Looking For We want someone who: Thinks like a developer and tests like a player Is always looking for ways to improve efficiency Takes ownership of quality, not just tasks Communicates clearly and constructively Thrives in a collaborative environment Is curious, proactive, and improvement-driven What You Get As A Regular Crew In addition to competitive remuneration and extensive benefits, we offer: Standard Package: Competitive rewards, a religious holiday allowance (THR), and insurance coverage (BPJS Tenaga Kerja, BPJS Kesehatan, private insurance*). Device and Software: Capable devices and relevant software licenses to support our high-performance team. State-of-the-Art Office Space: Our office is designed for collaboration among crews, featuring facilities like a gym and tatami room, as well as additional perks such as complimentary lunch and coffee and shuttle services to make commuting more convenient. Paid Overtime: We do not condone nor encourage overtime, but we offer fair hourly compensation should overtime is needed. Annual & Special Paid Leave: In addition to the regular paid leave, we provide paid leave for special occasions (paid sick leave, menstrual leave, marriage leave, maternity and paternity leave, bereavement leave, etc.). Learning and Development: Mentoring by experts in the game industry or respective fields; premium access to learning materials, regular knowledge-sharing sessions, and a tailored personal development plan. Career Growth Transparency: Our culture provides room for crews to grow indefinitely based on continuous feedback and recognition, with fair promotions, raises, and role transitions to help our crews reach their full potential. Job Security: High-performing crews may get on a fast track to a permanent employment contract (PKWTT). Well-being Programs: Regular well-being check-ups, internal team-building activities, and company-wide events to maintain crews’ mental health and reduce burn-out risks. *Limited benefit for grade 5+ non-trainee
Game Tester Intern
The Full Development Cycle (FSKU) is Agate’s division that provides complete, end-to-end game development services from ideation and design to production. As a Game Tester Intern, you’ll test games, report bugs, and work with developers and Quality Assurance leads to keep every release stable, polished, and ready for players. Responsibilities Execute functional and non-functional tests based on the project needs. Run test cases and test scenarios. Document and report bugs/issues clearly. Collaborate with QA Lead and developers to ensure product quality. Provide feedback and contribute ideas for improving testing processes and the product. Requirements Strong attention to detail and a genuine enthusiasm for playing games. Good communication skills and the ability to work in a team. Able to adapt quickly and learn new tools or techniques. Self-motivated, organized, and able to manage tasks efficiently. Passion for gaming and attention to detail. Willing to work in a Hybrid setup (3 days WFO, 2 days WFH). Able to commit to a minimum internship period of three months. What you get Paid internship fee. Opportunity to learn from experienced professionals in the game development industry. Opportunity to meet other interns. Experience working in a game development environment. Opportunity to participate in fun internal events.
Open Application – Technical Artist
How to Apply Open Application is a specific listing for a role that currently has no active opening, but is expected to be needed in the future. By applying here, you will be added to Agate’s open application list. Candidates from this list will be prioritized for review and processing before the role is publicly posted when it becomes available. As a potential Technical Artist in our open application, you may be contacted when a role becomes available that aligns with your skills and experience. In this role, you will act as the bridge between art and engineering teams, ensuring assets meet both visual and technical requirements while maintaining optimal performance across multiple platforms. You will develop and refine production pipelines, build tools and scripts to improve workflows, troubleshoot technical issues, and support artists with asset integration, shaders, rigging, and VFX implementation. This role requires proficiency with Unreal Engine, Blender, and Substance tools, as well as strong problem-solving skills, clear communication, and the ability to manage multiple priorities in a collaborative environment. We encourage you to use this opportunity to tell us about yourself — your background, skills, experiences, and what excites you about working in the game industry. In the meantime, please continue to check our Careers page for new positions that may align with your interests. We truly appreciate your enthusiasm for Agate and look forward to connecting with you in the future! Apply via Open Application
Technical Artist Intern
Responsibilities Support the art team in implementing and optimizing assets in the game engine. Assist in creating or improving tools that speed up art production workflows. Help troubleshoot technical issues between art and programming. Document processes and tools for team reference. Learn and adapt to the studio’s art pipeline and standards. Requirements Basic understanding of Unreal Engine. Familiarity with 3D Asset workflows (modeling, texturing, importing). Scripting or programming language knowledge (Python, C#, C++, Blueprint, etc.). Problem-solving mindset and eagerness to learn. Ability to communicate ideas clearly and work in a team. Willing to work in a hybrid environment in Bandung (3 days WFO, 2 days WFH). Pluses Experience with custom tool creation (custom editor, shaders, or automation). Understanding of optimization techniques for games (polycount, textures, draw calls). Knowledge of version control systems (Git, SVN). Interest in the advancement of CG. What you get Paid internship fee. Opportunity to learn from experienced professionals in the game development industry. Opportunity to meet other interns. Experience working in a game development environment. Opportunity to participate in fun internal events.
Freelance 2D Artist (Generalist)
Responsibilities Create concept art and game-ready 2D Assets (illustration, UI elements, and 2D Animation). Effectively collaborate with fellow artists to create 2D assets for our game’s character, environment, and props. Work closely with team leaders to take creative direction and reinforce the execution of our game’s visual design. Deliver work on time and according to schedule. Accept and provide direction to team members, and participate and engage with the entire production team to stay current on the scope and understanding of the project. Multitask effectively; prioritize competing demands, and follow through on details. Requirements A portfolio that demonstrates strong artistic sensibilities and the ability to work in various styles. Understanding of lighting, composition, color theory, atmosphere, materials, and textures. Proficiency in 2D raster Digital Content Creation software (Clip studio Paint & Adobe Photoshop, licenses will be provided) Proficiency in 2D animation and 2D bone-based animation software (Spine 2D, licences will be provided) Able to work within an established art style and deliver clear and concise production art. Ability to quickly iterate on ideas, illustration, and animate to a final asset state Exemplary oral and written communication skills and the ability to follow directions and collaborate successfully. A positive outlook with the ability to self-direct and have an artistic vision, combined with a dedicated work ethic. Pluses Experience in creating original and imaginative concept art for characters, the world, and other assets that will inspire the team and help set our games’ tone, look, and feel. Experience in using game engine, especially Unreal Engine Storyboarding experience. What You Get As A Regular Crew In addition to competitive remuneration and extensive benefits, we offer: Standard Package: Competitive rewards, a religious holiday allowance (THR), and insurance coverage (BPJS Tenaga Kerja, BPJS Kesehatan, private insurance*). Device and Software: Capable devices and relevant software licenses to support our high-performance team. State-of-the-Art Office Space: Our office is designed for collaboration among crews, featuring facilities like a gym and tatami room, as well as additional perks such as complimentary lunch and coffee and shuttle services to make commuting more convenient. Work Hour Flexibility: Our hybrid system provides a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also offer semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. Paid Overtime: We do not condone nor encourage overtime, but we offer fair hourly compensation should overtime is needed. Annual & Special Paid Leave: In addition to the regular paid leave, we provide paid leave for special occasions (paid sick leave, menstrual leave, marriage leave, maternity and paternity leave, bereavement leave, etc.). Learning and Development: Mentoring by experts in the game industry or respective fields; premium access to learning materials, regular knowledge-sharing sessions, and a tailored personal development plan. Career Growth Transparency: Our culture provides room for crews to grow indefinitely based on continuous feedback and recognition, with fair promotions, raises, and role transitions to help our crews reach their full potential. Job Security: High-performing crews may get on a fast track to a permanent employment contract (PKWTT). Well-being Programs: Regular well-being check-ups, internal team-building activities, and company-wide events to maintain crews’ mental health and reduce burn-out risks. *Limited benefit for grade 5+ non-trainee