Sr. 2D Artist

As a Sr. 2D (Generalist) Artist, you will be involved in visualizing the game concepts to creating the final 2D art assets that will be used in the game efficiently and effectively. You will also mentor and coach fellow 2D artists. Responsibilities Create high-quality concept art. Create high-quality game ready 2D Assets (including illustration and UI elements). Contribute to development of 2D art pipeline standards. Keep up with latest tools & techniques in 2D art domain Collaborate with fellow artists, team leads, tech and design teams to produce high quality games. Collaborate with technical artist regarding procedural asset creation, asset integration, shader, and lighting setup. Coach qnd mentor fellow 2D artist. Requirements Strong understanding of art fundamentals. First-hand knowledge and practical experience of 2D raster & vector Digital Content Creation software. Ability to quickly iterate on ideas and take an asset to final illustration state. Strong understanding of 2D asset implementation in game engine. Full understanding of game development workflows and pipelines. Able to adapt or define new pipeline for asset creation. A proactive communicator, willing to give and receive constructive feedback. Excellent organizational skills. 5+ years of professional experience in game development industry as 2D Artist with at least one shipped title (excluding academic projects). Pluses Proficiency in 2D animation and VFX. Storyboarding experience. Strong understanding of 3D Art Creation process. What You Get As A Regular Crew In addition to competitive remuneration and extensive benefits, we offer: Standard Package: Competitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. Device and Software: Capable devices and relevant software licenses to support our high-performance team. Please note that this benefit is provided on a case-by-case basis and will be determined based on your role within the company and the requirements of your position. State-of-the-Art Office Space: Our office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Additionally, we provide additional perks such as complimentary lunch and coffee, as well as shuttle services to make commuting more convenient. Work Hour Flexibility: Our hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. Paid Overtime: While we do not condone nor encourage overtime, we offer fair hourly compensation should overtime be necessary. Collective Leave: We understand the importance of time off. That’s why we have implemented collective leave, which follows a synchronized time-off period for all employees based on Indonesian government policy. *Limited benefit for grade 5+ non-trainee

Game Designer FSKU

Responsibilities Tune and balance content you’re developing; extend those systems to realize new visions for gameplay and improve player experience. Gather, acknowledge, and respond to internal feedback, adjusting design choices as necessary. Ensure all your content is well-organized and easily updated by other team members. Work on multi-disciplinary teams to conceptualize and build exceptional game content. Able to validate the design contribution of a small project or feature in a medium-large scale project. Able to not only concept and implement but also prove it works or adds value to the product (e.g., through deconstruction, data, user test, buy-in, etc.) Requirements Three years or more experience with game design. Strong game design fundamentals, understanding of core player experiences, and ability to make good design decisions. Have at least 2-3 games as portfolio with playable content or prototypes that demonstrate strong game design skills. Familiar with Unreal Engine for gameplay prototyping, including level design and user experience principles. Absolute passion for playing and making games. Fluent in many prevalent game genres and mechanics. Creatively, analytically, and organizationally skilled with proven ability to write, communicate, and maintain detailed design documentation throughout the game life cycle. Conduct deep research, communicate effectively, collaborate within teams, solve problems, adapt to project needs, and show a desire for growth and self-development. Open to feedback or input and enjoys working in an iterative and agile process. Able to analyze and interpret data to fit design objectives. Ability to interpret player and peer feedback and turn it into in-game solutions. What You Get As A Temporary Crew In addition to competitive remuneration and extensive benefits, we offer: Standard PackageCompetitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. State-of-the-Art Office SpaceOur office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Work Hour FlexibilityOur hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. *Benefits as specified in the contract.