Freelance Unreal Audio Programmer
Responsibilities Establish and maintain audio implementation workflow together with Lead Programmer. Setup and integrate audio events into engine systems. Configure and manage audio mixing inside the engine environment. Create and organize Sound Classes for audio channels and routing. Assist Sound Design and Engineering collaboration with partner Sound Production Studio. Populate and implement required audio assets based on available and iterated sound designs. Requirements Strong practical experience with audio implementation in Unreal Engine. Hands-on experience using MetaSound to create interactive and procedural audio systems. Solid understanding of game audio fundamentals, including mixing, routing, attenuation, and audio prioritization. Experience implementing adaptive music systems with seamless transitions between gameplay states or environments. Ability to create and manage Sound Classes, Sound Mixes, and audio routing structures within Unreal Engine. Experience integrating audio events through Blueprints, gameplay systems, and animation events. Ability to implement and iterate audio assets from concept to production-ready quality with minimal supervision. Strong communication and collaboration skills when working with Sound Designers, Programmers, and external audio partners. Good organizational and time-management skills with the ability to manage multiple audio implementation tasks. 3–5 years of professional experience in game audio implementation, technical sound design, or a related role, with a portfolio demonstrating interactive audio systems and production-quality game audio integration. Willing to work at Agate Office. What You Get As A Regular Crew In addition to competitive remuneration and extensive benefits, we offer: Standard Package: Competitive rewards, a religious holiday allowance (THR), and insurance coverage (BPJS Tenaga Kerja, BPJS Kesehatan, private insurance*). Device and Software: Capable devices and relevant software licenses to support our high-performance team. State-of-the-Art Office Space: Our office is designed for collaboration among crews, featuring facilities like a gym and tatami room, as well as additional perks such as complimentary lunch and coffee and shuttle services to make commuting more convenient. Work Hour Flexibility: Our hybrid system provides a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also offer semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. Paid Overtime: We do not condone nor encourage overtime, but we offer fair hourly compensation should overtime is needed. Annual & Special Paid Leave: In addition to the regular paid leave, we provide paid leave for special occasions (paid sick leave, menstrual leave, marriage leave, maternity and paternity leave, bereavement leave, etc.). Learning and Development: Mentoring by experts in the game industry or respective fields; premium access to learning materials, regular knowledge-sharing sessions, and a tailored personal development plan. Career Growth Transparency: Our culture provides room for crews to grow indefinitely based on continuous feedback and recognition, with fair promotions, raises, and role transitions to help our crews reach their full potential. Job Security: High-performing crews may get on a fast track to a permanent employment contract (PKWTT). Well-being Programs: Regular well-being check-ups, internal team-building activities, and company-wide events to maintain crews’ mental health and reduce burn-out risks. *Limited benefit for grade 5+ non-trainee
Freelance Porting Programmer
Responsibilities Implement, build, and test console (PS5, PS4, XBox Series, XBox One, Nintendo Switch) or mobile (Android/IOS) features Optimize CPU, GPU, memory, and disk usage to meet platform-specific performance and certification standards Bug fixing Maintain and improve cross-platform compatibility in codebase Collaborate with other team member to ensure good quality. Deliver on time based on milestones Documentation process or any insights. Because of you will work with NDA, keep information secret, unless it was permitted Requirements Fundamentals of Unity Engine (Unreal Engine and C++ is a plus) Willing to work from the Office (Full WFO) in Agate HQ. Experience with Unity Engine & Debugging Experience of full cycle development Ability to navigate and refactor large, complex codebases Good English reading and writing skills. Speaking skills are a plus. Able to manage time and tasks wisely. Strong problem-solving skills and attention to detail Proactive, self-motivated, and have an ownership attitude for the project. What You Get As A Regular Crew In addition to competitive remuneration and extensive benefits, we offer: Standard Package: Competitive rewards, a religious holiday allowance (THR), and insurance coverage (BPJS Tenaga Kerja, BPJS Kesehatan, private insurance*). Device and Software: Capable devices and relevant software licenses to support our high-performance team. State-of-the-Art Office Space: Our office is designed for collaboration among crews, featuring facilities like a gym and tatami room, as well as additional perks such as complimentary lunch and coffee and shuttle services to make commuting more convenient. Work Hour Flexibility: Our hybrid system provides a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also offer semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. Paid Overtime: We do not condone nor encourage overtime, but we offer fair hourly compensation should overtime is needed. Annual & Special Paid Leave: In addition to the regular paid leave, we provide paid leave for special occasions (paid sick leave, menstrual leave, marriage leave, maternity and paternity leave, bereavement leave, etc.). Learning and Development: Mentoring by experts in the game industry or respective fields; premium access to learning materials, regular knowledge-sharing sessions, and a tailored personal development plan. Career Growth Transparency: Our culture provides room for crews to grow indefinitely based on continuous feedback and recognition, with fair promotions, raises, and role transitions to help our crews reach their full potential. Job Security: High-performing crews may get on a fast track to a permanent employment contract (PKWTT). Well-being Programs: Regular well-being check-ups, internal team-building activities, and company-wide events to maintain crews’ mental health and reduce burn-out risks. *Limited benefit for grade 5+ non-trainee
Porting Programmer Intern
Responsibilities Implement, build, and test console (PS5, PS4, Xbox Series, Xbox One, Nintendo Switch) features Maintain and improve cross-platform compatibility Help identify and resolve found issues Collaborate with the lead developer to ensure good quality Documentation process or any insights This position requires working under a Non-Disclosure Agreement (NDA). All confidential information must be safeguarded and not disclosed without prior authorization Requirements Fundamentals of Unity Engine (Unreal Engine & C++ is a plus) Good communication skills and ability to work in a team Good English reading and writing skills. Speaking skills are a plus Able to go into details and explain them clearly Able to manage time and tasks wisely Quick to grasp new concepts and techniques Proactive, self-motivated, and have an ownership attitude for the project A related campus project portfolio is a plus Willing to fully work from the Office (WFO) in Agate HQ Able to commit to a minimum internship period of three months What you get Paid internship fee. Opportunity to learn from experienced professionals in the game development industry. Opportunity to meet other interns. Experience working in a game development environment. Opportunity to participate in fun internal events.