Freelance Porting Programmer
Responsibilities Implement, build, and test console (PS5, PS4, XBox Series, XBox One, Nintendo Switch) or mobile (Android/IOS) features Optimize CPU, GPU, memory, and disk usage to meet platform-specific performance and certification standards Bug fixing Maintain and improve cross-platform compatibility in codebase Collaborate with other team member to ensure good quality. Deliver on time based on milestones Documentation process or any insights. Because of you will work with NDA, keep information secret, unless it was permitted Requirements Fundamentals of Unity Engine (Unreal Engine and C++ is a plus) Willing to work from the Office (Full WFO) in Agate HQ. Experience with Unity Engine & Debugging Experience of full cycle development Ability to navigate and refactor large, complex codebases Good English reading and writing skills. Speaking skills are a plus. Able to manage time and tasks wisely. Strong problem-solving skills and attention to detail Proactive, self-motivated, and have an ownership attitude for the project. What You Get As A Regular Crew In addition to competitive remuneration and extensive benefits, we offer: Standard Package: Competitive rewards, a religious holiday allowance (THR), and insurance coverage (BPJS Tenaga Kerja, BPJS Kesehatan, private insurance*). Device and Software: Capable devices and relevant software licenses to support our high-performance team. State-of-the-Art Office Space: Our office is designed for collaboration among crews, featuring facilities like a gym and tatami room, as well as additional perks such as complimentary lunch and coffee and shuttle services to make commuting more convenient. Work Hour Flexibility: Our hybrid system provides a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also offer semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. Paid Overtime: We do not condone nor encourage overtime, but we offer fair hourly compensation should overtime is needed. Annual & Special Paid Leave: In addition to the regular paid leave, we provide paid leave for special occasions (paid sick leave, menstrual leave, marriage leave, maternity and paternity leave, bereavement leave, etc.). Learning and Development: Mentoring by experts in the game industry or respective fields; premium access to learning materials, regular knowledge-sharing sessions, and a tailored personal development plan. Career Growth Transparency: Our culture provides room for crews to grow indefinitely based on continuous feedback and recognition, with fair promotions, raises, and role transitions to help our crews reach their full potential. Job Security: High-performing crews may get on a fast track to a permanent employment contract (PKWTT). Well-being Programs: Regular well-being check-ups, internal team-building activities, and company-wide events to maintain crews’ mental health and reduce burn-out risks. *Limited benefit for grade 5+ non-trainee
Porting Programmer Intern
Responsibilities Implement, build, and test console (PS5, PS4, Xbox Series, Xbox One, Nintendo Switch) features Maintain and improve cross-platform compatibility Help identify and resolve found issues Collaborate with the lead developer to ensure good quality Documentation process or any insights This position requires working under a Non-Disclosure Agreement (NDA). All confidential information must be safeguarded and not disclosed without prior authorization Requirements Fundamentals of Unity Engine (Unreal Engine & C++ is a plus) Good communication skills and ability to work in a team Good English reading and writing skills. Speaking skills are a plus Able to go into details and explain them clearly Able to manage time and tasks wisely Quick to grasp new concepts and techniques Proactive, self-motivated, and have an ownership attitude for the project A related campus project portfolio is a plus Willing to fully work from the Office (WFO) in Agate HQ Able to commit to a minimum internship period of three months What you get Paid internship fee. Opportunity to learn from experienced professionals in the game development industry. Opportunity to meet other interns. Experience working in a game development environment. Opportunity to participate in fun internal events.
Freelance Full-Stack Programmer — Automation & Intelligent Systems
Agate is looking for a Full-Stack Programmer to join our engineering team and work on intelligent systems, automation tools, and next-generation content pipelines. If you love building practical tools that make entire teams more productive — and you’re comfortable working across the full stack to ship them — this role is for you. About the RoleYou’ll work directly with the CTO to identify opportunities for automation across the studio — then build and ship the solutions yourself. From the gaming team to operations to back office, you’ll deploy intelligent agents, create easy-to-use interfaces, and build internal tools that put powerful automation in everyone’s hands. Think chat-based tools, automated pipelines, and internal apps — built end-to-end by you, from backend logic to frontend experience to production deployment. You’ll also explore the latest automation technologies in the game development space, prototype new ideas, and demo them to the studio. Responsibilities Automation & Agent Deployment: Deploy and manage autonomous workflow agents to automate repetitive tasks across teams Integrate cloud-based language processing and content generation services into internal tools and workflows Design and optimize structured query patterns for external cloud services to maximize output quality and relevance Build automated content pipelines for dialogue, narrative, asset descriptions, documentation, and operational processes Full-Stack Application Development: Build frontend interfaces (web apps, chat UIs, dashboards) that make automation tools accessible to non-technical users Develop backend services, APIs, and integrations that power internal automation tools Handle end-to-end deployment — from local development to staging to production environments Ensure applications are reliable, performant, and easy to maintain Exploration & Prototyping: Research and evaluate emerging automation technologies relevant to game development and studio operations Prototype new tools and workflows, build working demos, and present findings to the team Collaborate with teams across the studio to identify high-impact automation opportunities Stay current with industry trends and share knowledge through internal sessions General: Write clean, well-documented, maintainable code following team standards Participate in code reviews and contribute to engineering best practices Evaluate, benchmark, and iterate on outputs from cloud-based services for quality and performance Requirements Bachelor’s degree in Computer Science, Informatics, Software Engineering, or a related field (or equivalent practical experience) 1–4 years of experience in software engineering or full-stack development– Solid understanding of end-to-end web development: frontend frameworks (React, Vue, or similar), backend development (Node.js, Python, or similar), databases, and deployment Proficiency in Python; working knowledge of JavaScript/TypeScript Experience integrating third-party APIs and external services into application Comfortable with cloud infrastructure basics — deploying apps, managing environments, working with containers or serverless platforms Understanding of data structures, algorithms, and software design patterns Strong problem-solving skills and the ability to work independently across domains Nice to have: Experience with cloud-based language processing or content generation platforms (e.g., Hugging Face, LangChain, or similar) Familiarity with building chatbots, automated agents, or autonomous workflow tools Experience with game engines (Unity/Unreal) or game development workflows Personal projects in automation, tooling, or productivity apps Experience with image or text generation services (Stable Diffusion, DALL-E, Midjourney) Familiarity with version control (Git) and agile development practices What You Get As A Regular Crew In addition to competitive remuneration and extensive benefits, we offer: Standard Package: Competitive rewards, a religious holiday allowance (THR), and insurance coverage (BPJS Tenaga Kerja, BPJS Kesehatan, private insurance*). Device and Software: Capable devices and relevant software licenses to support our high-performance team. State-of-the-Art Office Space: Our office is designed for collaboration among crews, featuring facilities like a gym and tatami room, as well as additional perks such as complimentary lunch and coffee and shuttle services to make commuting more convenient. Work Hour Flexibility: Our hybrid system provides a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also offer semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. Paid Overtime: We do not condone nor encourage overtime, but we offer fair hourly compensation should overtime is needed. Annual & Special Paid Leave: In addition to the regular paid leave, we provide paid leave for special occasions (paid sick leave, menstrual leave, marriage leave, maternity and paternity leave, bereavement leave, etc.). Learning and Development: Mentoring by experts in the game industry or respective fields; premium access to learning materials, regular knowledge-sharing sessions, and a tailored personal development plan. Career Growth Transparency: Our culture provides room for crews to grow indefinitely based on continuous feedback and recognition, with fair promotions, raises, and role transitions to help our crews reach their full potential. Job Security: High-performing crews may get on a fast track to a permanent employment contract (PKWTT). Well-being Programs: Regular well-being check-ups, internal team-building activities, and company-wide events to maintain crews’ mental health and reduce burn-out risks. *Limited benefit for grade 5+ non-trainee