VFX Artist

Responsibilities Create, design, and implement various real-time special effects that will help players understand and add atmosphere to our game’s gameplay. Maintain the balance between visual satisfaction and gameplay clarity to ensure the intended effects are accurately representing the given action or state. Create aesthetically astounding visual effects that communicate essential game information and capture the […]

Technical Art Director

Responsibilities Initiate, manage, and supervise the whole process of research and development of game art technique and technology. Validate new tools and pipelines to incorporate them as department’s new standard and guideline. Lead the team in the developing custom tools used by Artist. Act as support for the whole department to keep improving the quality […]

Concept Artist

Responsibilities Create original and imaginative concept art for characters, the world and other assets that will inspire the team and help set the tone, look and feel of our games. Effectively collaborate with fellow artists to create character design, environmental design, and props of our game. Work closely with team leaders & directors to take […]

2D Artist

Responsibilities Create game ready 2D Assets (illustration, UI elements and 2D visual effects). Effectively collaborate with fellow artists to create 2D assets for character, environment, and props of our game. Work closely with team leaders & directors to take creative direction as well as reinforce the execution of our game’s visual design. Deliver work on […]

3D Artist

Responsibilities Following mentor & art lead’s instructions regarding training & on-job training tasks Work together with team members to achieve good & pleasing visual quality and integrate them to game product Create 3D Model, texture, and animation for characters, environments, and props Create Visual effects to polish game feel & look Requirements Basic proficiency in […]

2D Artist

Responsibilities Following mentor & art lead’s instructions regarding training & on-job training tasks Work together with team members to achieve good & pleasing visual quality and integrate them to game product Create concept art, illustration & skeletal animation for characters, environments, and props Create UI to satisfy interaction design needs of the game Create Visual […]

3D Artist

Responsibilities Create high-quality 3D models and textures for characters, environments, and props. Collaborate with fellow artists to create rigs and animations. Collaborate with fellow artists, producers, programmers, and designers to produce 3D assets & integrate them to final playable product. Requirements Minimum 3 years of experience, either as Artist or Designer, in gaming or tech industry. […]

UI Artist

Responsibilities Create high fidelity wireframes and UI elements to be used in game engine and web app. Create low fidelity wireframes and sketches to iterate early ideas for UI’s layout and UX’s flow of information. Research, make prototype, and design how users interact with our products. Collaborate with other artists and designers to achieve highly […]

Game Animator

Responsibilities Create high-quality 3D animations for characters, environments / props, and VFX (visual effects). Create rigs for 3D models. Collaborate with fellow animators and artists to produce in-game cinematic. Collaborate with fellow artists, programmers, and designers to setup animation data and integrate them into game engine. Requirements Minimum 3 years of experience as Animator in […]

Technical Artist

Responsibilities Create & customize shader, post-process, or rendering pipeline to achieve product’s art direction needs Create & customize in-engine animation rigs/simulations, animation states & behaviors, and physics materials to achieve product’s art direction needs Develop tools to help author and manage high quality and quantity of art assets Help optimize art assets and visual features […]