3D Artist

Responsibilities Create 3D game-ready assets effectively and efficiently: work on a High-Poly model, a Low-Poly model, a UV map, and a Texture set. Owns a 3D modeling pipeline from start to finish and becomes a PIC of one or more assets in the pipeline. Deliver work on time and according to schedule. Digest direction, participate, and engage with another team member to stay current on the scope and understanding of the project. Multitask effectively, prioritize competing demands, and follow through on details. Requirements Strong portfolio demonstrating proficiency in 3D modeling for the characters, their equipment, props, etc. Proficiency in 3D modeling software (Blender, ZBrush, Maya, 3ds Max, etc.).You need to adapt to ZBrush and Blender for the production pipeline in Agate. Proficiency in 3D texturing software (Substance Painter, Marmoset Toolbag). Able to digest, break down, and own 3D model execution based on concept art and lead/chief/director’s direction. A proactive communicator, willing to give and receive constructive feedback. Understanding of game development pipeline. 4+ years of professional experience in the game development/animation/VFX industry as a 3D Artist with at least one shipped title (excluding academic projects). Pluses Strong understanding of shaders and materials. Knowledge of scripting for automating tasks (e.g., Python) and ability to create procedural material using Substance Designer. Experience in developing high-quality stylized 3D art. Proficiency in integrating 3D assets into game engines like Unity & Unreal. What You Get As A Temporary Crew In addition to competitive remuneration and extensive benefits, we offer: Standard Package: Competitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. State-of-the-Art Office Space: Our office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Work Hour Flexibility: Our hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. *Benefits as specified in the contract.

3D Artist Intern

Responsibilities Assist in creating 3D game-ready assets: work on High Poly model, Low Poly model, UV map, and Texture set. Deliver work on time and according to schedule. Digest direction, participate, and engage with another team member to stay current on the scope and understanding of the project. Multitask effectively, prioritize competing demands, and follow through on details. Requirements Familiarity with 3D digital content creation software (Blender, ZBrush, Maya, 3ds Max, etc.).You need to adapt to ZBrush and Blender for the production pipeline in Agate. Able to create good quality 3D model for the characters, their equipment, props, etc. Able to digest and break down 3D model execution from concept art and lead/chief/director’s direction. Able to create good quality textures using software like Substance Painter. A proactive communicator, willing to give and receive constructive feedback. Entry-level familiarity with 3D art in the context of game development is preferable. Prior involvement in academic or personal 3D projects is a plus. The internship period lasts for a minimum of 3 months. Able to work full-time (Monday – Friday). Provide your own PC/laptop and stable internet connection. What you get Paid internship fee. Opportunity to learn from experienced professionals in the game development industry. Semi-flexible working hours. Remote/hybrid participation, allowing interns to work from anywhere. Free lunch (WFO). Opportunity to meet other interns. Experience working in a game development environment. Opportunity to participate in fun internal events.

2D Artist Intern

Responsibilities Following the supervisor & art lead’s instructions regarding training & on-the-job training tasks. Work with team members to achieve excellent & pleasing visual quality and integrate them into game products. Create game-ready 2D Assets (illustration, UI elements, and 2D visual effects). Create UI to satisfy the game’s interaction design needs. Create visual effects to polish the game’s feel & look. Requirements Basic proficiency in digital art production for 2D Game Art (concept, illustration, 2D animation, and UI). Familiar with both raster & vector images workflow. Good artistic sense & observation skills. Good communication skills, self-motivated. Familiarity with Spine, Adobe Illustrator, or Blender is a plus. The internship period lasts for a minimum of 3 months. Able to work full-time (Monday – Friday). Provide your own PC/laptop and stable internet connection. What you get Paid internship fee. Opportunity to learn from experienced professionals in the game development industry. Semi-flexible working hours. Remote/hybrid participation, allowing interns to work from anywhere. Free lunch (WFO). Opportunity to meet other interns. Experience working in a game development environment. Opportunity to participate in fun internal events.

Sr. 3D Artist

Responsibilities Create a high-quality game ready for 3D character and environment models. Contribute to the development of 2.5D and 3D art pipeline standards. Keep up with the latest tools and techniques in the 3D art domain. Collaborate with fellow artists, team leads, tech and design teams to produce high-quality games. Collaborate with technical artist in terms of procedural asset creation, asset integration, shader, and lighting setup Coach and mentor fellow 3D Artist. Requirements Able to create high-quality 3D models for characters, environments, and props using Zbrush and Blender. Able to create high-quality textures using Substance Painter, Photoshop, or Substance Designer. Strong understanding of 3D asset implementation in game engines. Complete understanding of game workflows and pipelines. Able to adapt or define new pipelines for asset creation. A proactive communicator, willing to give and receive constructive feedback. Excellent organizational skills. 5+ years of professional experience in the game development industry as a 3D Artist with at least one shipped title (excluding academic projects). Pluses Experience and interest in developing stylized 3D art. Proficiency in creating VFX in the engine. Proficiency in creating shaders in the engine. Proficiency in setting up rigs to static 3D models. Proficiency in creating 3D animation. What You Get As A Regular Crew In addition to competitive remuneration and extensive benefits, we offer: Standard Package: Competitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. Device and Software: Capable devices and relevant software licenses to support our high-performance team. Please note that this benefit is provided on a case-by-case basis and will be determined based on your role within the company and the requirements of your position. State-of-the-Art Office Space: Our office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Additionally, we provide additional perks such as complimentary lunch and coffee, as well as shuttle services to make commuting more convenient. Work Hour Flexibility: Our hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. Paid Overtime: While we do not condone nor encourage overtime, we offer fair hourly compensation should overtime be necessary. Collective Leave: We understand the importance of time off. That’s why we have implemented collective leave, which follows a synchronized time-off period for all employees based on Indonesian government policy. *Limited benefit for grade 5+ non-trainee

Sr. 2D Artist

As a Sr. 2D (Generalist) Artist, you will be involved in visualizing the game concepts to creating the final 2D art assets that will be used in the game efficiently and effectively. You will also mentor and coach fellow 2D artists. Responsibilities Create high-quality concept art. Create high-quality game ready 2D Assets (including illustration and UI elements). Contribute to development of 2D art pipeline standards. Keep up with latest tools & techniques in 2D art domain Collaborate with fellow artists, team leads, tech and design teams to produce high quality games. Collaborate with technical artist regarding procedural asset creation, asset integration, shader, and lighting setup. Coach qnd mentor fellow 2D artist. Requirements Strong understanding of art fundamentals. First-hand knowledge and practical experience of 2D raster & vector Digital Content Creation software. Ability to quickly iterate on ideas and take an asset to final illustration state. Strong understanding of 2D asset implementation in game engine. Full understanding of game development workflows and pipelines. Able to adapt or define new pipeline for asset creation. A proactive communicator, willing to give and receive constructive feedback. Excellent organizational skills. 5+ years of professional experience in game development industry as 2D Artist with at least one shipped title (excluding academic projects). Pluses Proficiency in 2D animation and VFX. Storyboarding experience. Strong understanding of 3D Art Creation process. What You Get As A Regular Crew In addition to competitive remuneration and extensive benefits, we offer: Standard Package: Competitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. Device and Software: Capable devices and relevant software licenses to support our high-performance team. Please note that this benefit is provided on a case-by-case basis and will be determined based on your role within the company and the requirements of your position. State-of-the-Art Office Space: Our office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Additionally, we provide additional perks such as complimentary lunch and coffee, as well as shuttle services to make commuting more convenient. Work Hour Flexibility: Our hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. Paid Overtime: While we do not condone nor encourage overtime, we offer fair hourly compensation should overtime be necessary. Collective Leave: We understand the importance of time off. That’s why we have implemented collective leave, which follows a synchronized time-off period for all employees based on Indonesian government policy. *Limited benefit for grade 5+ non-trainee

Unity VFX Artist

As a Unity VFX Artist, you will be involved in creating visually engaging and immersive special effects that will be used in the game. Requirements Experience creating VFX animation for games using Unity or After Effects. Proficiency in digital drawing programs, such as raster or vector, such as Photoshop, CSP, and Illustrator. Proficiency in the fundamentals of art and visual effects. Ability to create visual effect concept sketches in traditional or digital media. Good teamwork, good communication skills, self-motivated. Responsibilities Design a VFX by following the game’s art direction and written descriptions. Create concept art and prototypes for the special effects. Create VFX for the game using particles, shaders, animation, and sprite sheets. Create UI, environmental, character, and other effects according to game needs. Work closely with Programmers and Art Lead/Director to ensure the VFX consistency from concept to implementation. Deliver work on time and according to schedule. Pluses Have worked on a mobile game project using Unity. Have knowledge about mobile game-friendly particle effects, creation constraints, and methods. Proficiency in using Blender. What You Get As A Temporary Crew In addition to competitive remuneration and extensive benefits, we offer: Standard PackageCompetitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. State-of-the-Art Office SpaceOur office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Work Hour FlexibilityOur hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. *Benefits as specified in the contract.

Technical Artist

Responsibilities Create and customize shader, post-process, or rendering pipeline to achieve the product’s art direction needs. Develop tools to help authors manage the high quality and quantity of art. Help optimize art assets and visual features. Help set up pipelines and writing tools to support them. Be a jack of all trades when necessary to generate the most significant impact. Requirements Excellent knowledge of 3D Digital Content Creation software (Blender, Zbrush, Maya, 3DSmax, etc.)Note: You need to adapt to Blender for the production pipeline in Agate. Proficiency in 2D Digital Content Creation software (Photoshop, Substance Painter, Substance Designer, etc.) Familiar with shader languages (HLSL, GLSL) and shader editors (shader graph/ASE/Shaderforge for Unity and UE5 Material Editor). Solid knowledge of mobile and console art techniques as well as fundamental art principles. Proven track record of artistic and technical creativity with a passion for solving problems. Strong understanding of performance and optimization in video games. A proactive communicator, willing to give and receive constructive feedback. 3+ years of professional experience in game development in Tech Art with at least one shipped title (excluding academic projects). Pluses Strong knowledge of Python, C#, C++, or JavaScript, Experience with character rigging for animation. Good knowledge of mathematics and physics (vector calculus, linear algebra). While You Get As A Regular Crew In addition to competitive remuneration and extensive benefits, we offer: Standard PackageCompetitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. Device and SoftwareCapable devices and relevant software licenses to support our high-performance team. Please note that this benefit is provided on a case-by-case basis and will be determined based on your role within the company and the requirements of your position. State-of-the-Art Office SpaceOur office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Additionally, we provide additional perks such as complimentary lunch and coffee, as well as shuttle services to make commuting more convenient. Work Hour FlexibilityOur hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. Paid OvertimeWhile we do not condone nor encourage overtime, we offer fair hourly compensation should overtime be necessary. Collective LeaveWe understand the importance of time off. That’s why we have implemented collective leave, which follows a synchronized time-off period for all employees based on Indonesian government policy. *Limited benefit for grade 5+ non-trainee

Lead 3D Artist

Responsibilities Lead the 3D art team, ensuring we delivered high-quality assets that met the stakeholders’ requirements and the studio’s standards. Collaborate with the Project Manager and Art Director to define the project’s scope and goals, as well as the resources required to deliver it. Work on and share 3D modeling & texturing workload with the 3D art team and monitor their progress to ensure work is of a high standard and deadlines are met. Providing feedback and guidance to 3D artists to improve the quality of their work and develop their skills. Identifying potential issues and risks early in the project lifecycle and taking steps to mitigate them. Ensuring that 3D assets are optimized and meet technical specifications, such as file size and polygon count. Keeping up-to-date with new techniques and technologies in the 3D industry and actively share this knowledge with the team. Communicating effectively with clients and stakeholders, providing regular updates on progress, and addressing any technical concerns or questions they may have. Requirements 3+ years of professional experience in the game development industry as a Senior, Lead, or higher-grade artist role in the game industry. Excellent leadership skills and ability to provide team members with clear direction, guidance, and feedback. Strong communication skills, both verbal and written. A keen eye for detail and the ability to identify and resolve issues quickly and effectively. Strong portfolio demonstrating expertise in 3D stylized game-ready art assets. Expert knowledge & practical experience in Blender and Substance Painter. The ability to operate Maya and 3Ds Max is a bonus. Strong technical art basics flawlessly interact with game engines such as Unreal Engine and Unity. Deep understanding of 3D asset optimization techniques and best practices for game development. Passion for games and the drive to stay up-to-date with industry trends and innovations. Pluses: Experience with procedural content creation tools, such as Blender Geometry Node, Houdini, and Substance Designer. An active interest in the game development community, including attending events and participating in forums or online communities. What You Get As A Temporary Crew In addition to competitive remuneration and extensive benefits, we offer: Standard PackageCompetitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. State-of-the-Art Office SpaceOur office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Work Hour FlexibilityOur hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. *Benefits as specified in the contract.

2D Artist

As a 2D generalist Artist, you will be involved in everything from visualizing the game concepts to creating the final 2D art assets that will be used in the game. Responsibilities Create concept art and game-ready 2D Assets (illustration, UI elements, 2D Animation, and 2D visual effects). Collaborate with fellow artists to create 2D assets for our game’s character, environment, and props. Work closely with team leaders & directors to take creative direction and reinforce the execution of our game’s visual design. Deliver work on time and according to schedule. Accept and provide direction to team members and participate and engage with the entire production team to stay current on the scope and understanding of the project. Multitask effectively, prioritize competing demands and follow through on details. Requirements A portfolio that demonstrates excellent artistic sensibilities and the ability for a range of styles. Strong understanding of lighting, composition, color theory, atmosphere, materials, and textures. Proficiency in 2D raster and vector Digital Content Creation software (Agate will provide Adobe Photoshop & Adobe Illustrator licenses). Understand the principles of 2D Animation and 2D bone-base animation software. Able to work within an established art style and deliver clear and concise production art. Ability to quickly iterate on ideas and take an asset to the final illustration state. Exemplary oral and written communication skills and the ability to follow directions and collaborate successfully. A positive outlook with the ability to self-direct and have an artistic vision, combined with a dedicated work ethic. Traditional art skills with an exceptional understanding of the human anatomy, perspective, and life drawing are a plus. Experience in creating original and imaginative concept art for characters, the world, and other assets that will inspire the team and help set our games’ tone, look, and feel are a plus. Storyboarding experience is a plus. Proficiency in using Blender is a plus. What You Get As A Temporary Crew In addition to competitive remuneration and extensive benefits, we offer: Standard PackageCompetitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. State-of-the-Art Office SpaceOur office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Work Hour FlexibilityOur hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. *Benefits as specified in the contract.