Technical Artist

Responsibilities Create and customize shader, post-process, or rendering pipeline to achieve the product’s art direction needs. Create and customize in-engine animation rigs/simulations, animation states and behaviors, and physics materials to achieve the product’s art direction needs. Develop tools to help author and manage high quality and quantity of art assets. Help optimize art assets and visual features. Conduct technical checks to ensure the developed assets meet the technical budget and adhere to the established pipeline requirements. Assist in setting up pipelines, developing tools to support them, and creating or coordinating documentation for these pipelines and tools. Be a jack of all trades when necessary to positively impact the art team’s output and productivity. Collaborate with fellow artists, team leads, and tech and design teams to integrate the team’s visual vision into the final playable product. Requirements Proficiency in 3D Digital Content Creation software (Blender, Zbrush, Maya, 3DSmax, etc.). You need to adapt to Blender for the production pipeline in Agate. Excellent knowledge of 2D Digital Content Creation software (Photoshop, Substance Painter, Substance Designer, etc.) Experience porting video game projects to mobile platforms (Android/iOS) or console platforms (Switch/XBOX/PlayStation). Experience with character rigging for animation. Familiar with shader languages (HLSL, GLSL) and shader editors (shader graph/ASE/Shaderforge for Unity and UE4 Material Editor). Proven track record of both artistic and technical creativity with a passion for solving problems. Strong understanding of performance and optimization in video games. A proactive communicator, willing to give and receive constructive feedback. 3+ years of professional experience in game development as Tech Art, Artist, or Programmer with at least one shipped title (excluding academic projects, please include them in your portfolio: Play Store, App Store, Steam, etc.) Pluses Solid knowledge of mobile and console tech art techniques and fundamental art principles. Strong knowledge of Python, C#, C++, or JavaScript. Familiar with Machine Language. Good knowledge of mathematics and physics (vector calculus, linear algebra, quaternion). What You Get As A Temporary Crew In addition to competitive remuneration and extensive benefits, we offer: Standard Package: Competitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. State-of-the-Art Office Space: Our office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Work Hour Flexibility: Our hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. *Benefits as specified in the contract.

3D Artist

Responsibilities Create game-ready 3D models and their textures. Create basic 3D Animation. Effectively collaborate with fellow artists, team leads, tech, and design teams to produce 3D assets and integrate them into the final playable product. Deliver work on time and according to schedule. Accept and provide direction to team members and participate and engage with the entire production team to stay current on the scope and understanding of the project. Multitask effectively; prioritize competing demands and follow through on details. Requirements First-hand knowledge and practical experience with 3D Digital Content Creation software (Blender, Zbrush, Maya, 3DSmax, etc.). You need to adapt to Blender for the production pipeline in Agate. Able to create good quality characters and props 3D models optimized for game development. Able to create good quality textures using software like Substance Painter/Photoshop or Substance Designer. Understanding the basics of principal Animation. A proactive communicator, willing to give and receive constructive feedback. 3+ years of professional experience in the game development industry as a 3D Artist with at least one shipped title (excluding academic projects). Pluses Full understanding of game workflows and pipelines. Experience & interest in developing stylized 3D art. Proficiency in setting up rigs to static 3D models. Proficiency in creating 3D Animation. What You Get As A Temporary Crew In addition to competitive remuneration and extensive benefits, we offer: Standard Package: Competitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. State-of-the-Art Office Space: Our office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Work Hour Flexibility: Our hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. *Benefits as specified in the contract.

3D Artist

Responsibilities Create 3D game-ready assets effectively and efficiently: work on a High-Poly model, a Low-Poly model, a UV map, and a Texture set. Owns a 3D modeling pipeline from start to finish and becomes a PIC of one or more assets in the pipeline. Deliver work on time and according to schedule. Digest direction, participate, and engage with another team member to stay current on the scope and understanding of the project. Multitask effectively, prioritize competing demands, and follow through on details. Requirements Strong portfolio demonstrating proficiency in 3D modeling for the characters, their equipment, props, etc. Proficiency in 3D modeling software (Blender, ZBrush, Maya, 3ds Max, etc.).You need to adapt to ZBrush and Blender for the production pipeline in Agate. Proficiency in 3D texturing software (Substance Painter, Marmoset Toolbag). Able to digest, break down, and own 3D model execution based on concept art and lead/chief/director’s direction. A proactive communicator, willing to give and receive constructive feedback. Understanding of game development pipeline. 4+ years of professional experience in the game development/animation/VFX industry as a 3D Artist with at least one shipped title (excluding academic projects). Pluses Strong understanding of shaders and materials. Knowledge of scripting for automating tasks (e.g., Python) and ability to create procedural material using Substance Designer. Experience in developing high-quality stylized 3D art. Proficiency in integrating 3D assets into game engines like Unity & Unreal. What You Get As A Temporary Crew In addition to competitive remuneration and extensive benefits, we offer: Standard Package: Competitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. State-of-the-Art Office Space: Our office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Work Hour Flexibility: Our hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. *Benefits as specified in the contract.

Sr. 2D Artist

As a Sr. 2D (Generalist) Artist, you will be involved in visualizing the game concepts to creating the final 2D art assets that will be used in the game efficiently and effectively. You will also mentor and coach fellow 2D artists. Responsibilities Create high-quality concept art. Create high-quality game ready 2D Assets (including illustration and UI elements). Contribute to development of 2D art pipeline standards. Keep up with latest tools & techniques in 2D art domain Collaborate with fellow artists, team leads, tech and design teams to produce high quality games. Collaborate with technical artist regarding procedural asset creation, asset integration, shader, and lighting setup. Coach qnd mentor fellow 2D artist. Requirements Strong understanding of art fundamentals. First-hand knowledge and practical experience of 2D raster & vector Digital Content Creation software. Ability to quickly iterate on ideas and take an asset to final illustration state. Strong understanding of 2D asset implementation in game engine. Full understanding of game development workflows and pipelines. Able to adapt or define new pipeline for asset creation. A proactive communicator, willing to give and receive constructive feedback. Excellent organizational skills. 5+ years of professional experience in game development industry as 2D Artist with at least one shipped title (excluding academic projects). Pluses Proficiency in 2D animation and VFX. Storyboarding experience. Strong understanding of 3D Art Creation process. What You Get As A Regular Crew In addition to competitive remuneration and extensive benefits, we offer: Standard Package: Competitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. Device and Software: Capable devices and relevant software licenses to support our high-performance team. Please note that this benefit is provided on a case-by-case basis and will be determined based on your role within the company and the requirements of your position. State-of-the-Art Office Space: Our office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Additionally, we provide additional perks such as complimentary lunch and coffee, as well as shuttle services to make commuting more convenient. Work Hour Flexibility: Our hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. Paid Overtime: While we do not condone nor encourage overtime, we offer fair hourly compensation should overtime be necessary. Collective Leave: We understand the importance of time off. That’s why we have implemented collective leave, which follows a synchronized time-off period for all employees based on Indonesian government policy. *Limited benefit for grade 5+ non-trainee

Lead 3D Artist

Responsibilities Lead the 3D art team, ensuring we delivered high-quality assets that met the stakeholders’ requirements and the studio’s standards. Collaborate with the Project Manager and Art Director to define the project’s scope and goals, as well as the resources required to deliver it. Work on and share 3D modeling & texturing workload with the 3D art team and monitor their progress to ensure work is of a high standard and deadlines are met. Providing feedback and guidance to 3D artists to improve the quality of their work and develop their skills. Identifying potential issues and risks early in the project lifecycle and taking steps to mitigate them. Ensuring that 3D assets are optimized and meet technical specifications, such as file size and polygon count. Keeping up-to-date with new techniques and technologies in the 3D industry and actively share this knowledge with the team. Communicating effectively with clients and stakeholders, providing regular updates on progress, and addressing any technical concerns or questions they may have. Requirements 3+ years of professional experience in the game development industry as a Senior, Lead, or higher-grade artist role in the game industry. Excellent leadership skills and ability to provide team members with clear direction, guidance, and feedback. Strong communication skills, both verbal and written. A keen eye for detail and the ability to identify and resolve issues quickly and effectively. Strong portfolio demonstrating expertise in 3D stylized game-ready art assets. Expert knowledge & practical experience in Blender and Substance Painter. The ability to operate Maya and 3Ds Max is a bonus. Strong technical art basics flawlessly interact with game engines such as Unreal Engine and Unity. Deep understanding of 3D asset optimization techniques and best practices for game development. Passion for games and the drive to stay up-to-date with industry trends and innovations. Pluses: Experience with procedural content creation tools, such as Blender Geometry Node, Houdini, and Substance Designer. An active interest in the game development community, including attending events and participating in forums or online communities. What You Get As A Temporary Crew In addition to competitive remuneration and extensive benefits, we offer: Standard PackageCompetitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. State-of-the-Art Office SpaceOur office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Work Hour FlexibilityOur hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. *Benefits as specified in the contract.

2D Artist

As a 2D generalist Artist, you will be involved in everything from visualizing the game concepts to creating the final 2D art assets that will be used in the game. Responsibilities Create concept art and game-ready 2D Assets (illustration, UI elements, 2D Animation, and 2D visual effects). Collaborate with fellow artists to create 2D assets for our game’s character, environment, and props. Work closely with team leaders & directors to take creative direction and reinforce the execution of our game’s visual design. Deliver work on time and according to schedule. Accept and provide direction to team members and participate and engage with the entire production team to stay current on the scope and understanding of the project. Multitask effectively, prioritize competing demands and follow through on details. Requirements A portfolio that demonstrates excellent artistic sensibilities and the ability for a range of styles. Strong understanding of lighting, composition, color theory, atmosphere, materials, and textures. Proficiency in 2D raster and vector Digital Content Creation software (Agate will provide Adobe Photoshop & Adobe Illustrator licenses). Understand the principles of 2D Animation and 2D bone-base animation software. Able to work within an established art style and deliver clear and concise production art. Ability to quickly iterate on ideas and take an asset to the final illustration state. Exemplary oral and written communication skills and the ability to follow directions and collaborate successfully. A positive outlook with the ability to self-direct and have an artistic vision, combined with a dedicated work ethic. Traditional art skills with an exceptional understanding of the human anatomy, perspective, and life drawing are a plus. Experience in creating original and imaginative concept art for characters, the world, and other assets that will inspire the team and help set our games’ tone, look, and feel are a plus. Storyboarding experience is a plus. Proficiency in using Blender is a plus. What You Get As A Temporary Crew In addition to competitive remuneration and extensive benefits, we offer: Standard PackageCompetitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. State-of-the-Art Office SpaceOur office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Work Hour FlexibilityOur hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. *Benefits as specified in the contract.