3D Artist

Responsibilities Create 3D game-ready assets effectively and efficiently: work on a High-Poly model, a Low-Poly model, a UV map, and a Texture set. Owns a 3D modeling pipeline from start to finish and becomes a PIC of one or more assets in the pipeline. Deliver work on time and according to schedule. Digest direction, participate, and engage with another team member to stay current on the scope and understanding of the project. Multitask effectively, prioritize competing demands, and follow through on details. Requirements Strong portfolio demonstrating proficiency in 3D modeling for the characters, their equipment, props, etc. Proficiency in 3D modeling software (Blender, ZBrush, Maya, 3ds Max, etc.).You need to adapt to ZBrush and Blender for the production pipeline in Agate. Proficiency in 3D texturing software (Substance Painter, Marmoset Toolbag). Able to digest, break down, and own 3D model execution based on concept art and lead/chief/director’s direction. A proactive communicator, willing to give and receive constructive feedback. Understanding of game development pipeline. 4+ years of professional experience in the game development/animation/VFX industry as a 3D Artist with at least one shipped title (excluding academic projects). Pluses Strong understanding of shaders and materials. Knowledge of scripting for automating tasks (e.g., Python) and ability to create procedural material using Substance Designer. Experience in developing high-quality stylized 3D art. Proficiency in integrating 3D assets into game engines like Unity & Unreal. What You Get As A Temporary Crew In addition to competitive remuneration and extensive benefits, we offer: Standard Package: Competitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. State-of-the-Art Office Space: Our office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Work Hour Flexibility: Our hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. *Benefits as specified in the contract.

Game Producer

Requirements Minimum two years of project management experience in the game or tech industry. Having project management certification (PMP, PSM, or other relevant certifications) is a big plus. Strong knowledge of game or software development life cycle. Ability to delegate tasks effectively, provide clear direction, and foster a collaborative team environment. Familiar with project management tools such as Notion, Miro, Git, and/or Figma. Excellent communication and coordination capabilities in English and Bahasa Indonesia to communicate with internal teams and stakeholders. Strong analytical and problem-solving skills to identify potential risks and develop contingency plans. Experience in managing client expectations, gathering requirements, and providing regular project updates. Ability to work in a fast-paced environment. Passionate about the Game Industry. Responsibilities Balancing scope, schedule, budget, quality, and risks. Manage issues and risks associated with the project and help solve them. Able to handle challenging situations in a calm and professional manner. Manage project lifecycle, from the project’s beginning until the project’s closing. Coordinate the project plan, timeline, and activities with the development team of different disciplines: art, game design, technical, QA, and others. Monitor and track the progress of the project to ensure smooth execution. Provide regular updates on project progress to clients and divisions. Maintain healthy teamwork and communication. What You Get As A Temporary Crew In addition to competitive remuneration and extensive benefits, we offer: Standard PackageCompetitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. State-of-the-Art Office SpaceOur office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Work Hour FlexibilityOur hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. *Benefits as specified in the contract.

Game Designer Gamification

Responsibilities Planning, thinking, and designing game systems/controls/interfaces/narrative/level/mechanics that align with design pillars to delight the users. Working collaboratively with fellow designers and development team members to concept and deliver the intended experience. Communicating design decisions to relevant stakeholders. Requirements First and foremost, you are a designer. You must understand the end-users and business context to develop suitable solutions. You know when to make a quick and dirty prototype and when to make a polished one. You also have to gather users’ feedback and know how to use it to improve your design. At least three years of working experience as a game designer. Your portfolio should include at least 2-3 games. Experience developing casual games will be preferred. Relevant portfolio. Applicants without a portfolio will not be considered. Have a good understanding and can devise plans for a game’s monetization and in-game economy. Please show this in your portfolio. Possess excellent critical and design thinking. Possess excellent communication skills, both oral and written. Able to lead fellow designers and/or the team to realize the vision of the design. The ability to use relevant game engines and tools to prototype will be preferred. Pluses Possess design leadership experience. Able to communicate fluently in English, both oral and written. What You Get As A Temporary Crew In addition to competitive remuneration and extensive benefits, we offer: Standard PackageCompetitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. State-of-the-Art Office SpaceOur office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Work Hour FlexibilityOur hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. *Benefits as specified in the contract.

[SERUNI] Account Manager

Seruni is Agate’s subsidiary business unit for creative agency services. Visit https://www.serunicreative.com to learn more about Seruni. Note: The Seruni office is still located within Agate HQ. Responsibilities Serve as the lead point of contact for all customer account management matters. Build and maintain strong, long-lasting client relationships. Negotiate contracts and close agreements to maximize profits. Develop trusted advisor relationships with key accounts, customer stakeholders, and executive sponsors. Ensure our solutions’ timely and successful delivery according to customer needs and objectives. Communicate the progress of monthly/quarterly initiatives to internal and external stakeholders. Develop new project activity with existing clients and/or identify areas of improvement to meet sales quotas. Forecast and track key account metrics (e.g., quarterly sales results and annual forecasts). Prepare reports on account status. Assist with challenging client requests or issue escalations as needed. Increase revenue generated from new or existing clients through upselling, cross-selling, or expanding project scope. Requirements Proven work experience as an Account Manager, Account Executive, Sales Account Manager, Junior Account Manager, or any other relevant role. Understanding of the creative agency industry is preferred. Demonstrable ability to communicate, present, and influence key stakeholders at all levels of an organization. Experience delivering client-focused solutions to customer needs. Proven ability to juggle multiple account management projects at a time while maintaining sharp attention to detail. Excellent listening, negotiation, and presentation abilities. Strong verbal and written communication skills. What You Get As A Temporary Crew In addition to competitive remuneration and extensive benefits, we offer: Standard PackageCompetitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. State-of-the-Art Office SpaceOur office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Work Hour FlexibilityOur hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. *Benefits as specified in the contract.

Unity VFX Artist

As a Unity VFX Artist, you will be involved in creating visually engaging and immersive special effects that will be used in the game. Requirements Experience creating VFX animation for games using Unity or After Effects. Proficiency in digital drawing programs, such as raster or vector, such as Photoshop, CSP, and Illustrator. Proficiency in the fundamentals of art and visual effects. Ability to create visual effect concept sketches in traditional or digital media. Good teamwork, good communication skills, self-motivated. Responsibilities Design a VFX by following the game’s art direction and written descriptions. Create concept art and prototypes for the special effects. Create VFX for the game using particles, shaders, animation, and sprite sheets. Create UI, environmental, character, and other effects according to game needs. Work closely with Programmers and Art Lead/Director to ensure the VFX consistency from concept to implementation. Deliver work on time and according to schedule. Pluses Have worked on a mobile game project using Unity. Have knowledge about mobile game-friendly particle effects, creation constraints, and methods. Proficiency in using Blender. What You Get As A Temporary Crew In addition to competitive remuneration and extensive benefits, we offer: Standard PackageCompetitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. State-of-the-Art Office SpaceOur office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Work Hour FlexibilityOur hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. *Benefits as specified in the contract.

Quality Assurance

Requirements Have experience playing various games. Understanding gamification and knowledge of game design is a plus. Thorough and precise to small details. Good communication skills and ability to work in a team. Self-motivated, willing to learn, and self-responsible. Responsibilities Testing product with suitable testing type. Identifying and documenting defects in written reports. Reviewing and verifying bug reports. Communicate and collaborate with developers to ensure product quality meets user satisfaction. Writing documentation and test reports. Reviewing requirement documents to identify possible issues. What You Get As A Temporary Crew In addition to competitive remuneration and extensive benefits, we offer: Standard PackageCompetitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. State-of-the-Art Office SpaceOur office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Work Hour FlexibilityOur hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. *Benefits as specified in the contract.

Game Designer FSKU

Responsibilities Tune and balance content you’re developing; extend those systems to realize new visions for gameplay and improve player experience. Gather, acknowledge, and respond to internal feedback, adjusting design choices as necessary. Ensure all your content is well-organized and easily updated by other team members. Work on multi-disciplinary teams to conceptualize and build exceptional game content. Able to validate the design contribution of a small project or feature in a medium-large scale project. Able to not only concept and implement but also prove it works or adds value to the product (e.g., through deconstruction, data, user test, buy-in, etc.) Requirements Three years or more experience with game design. Strong game design fundamentals, understanding of core player experiences, and ability to make good design decisions. Have at least 2-3 games as portfolio with playable content or prototypes that demonstrate strong game design skills. Familiar with Unreal Engine for gameplay prototyping, including level design and user experience principles. Absolute passion for playing and making games. Fluent in many prevalent game genres and mechanics. Creatively, analytically, and organizationally skilled with proven ability to write, communicate, and maintain detailed design documentation throughout the game life cycle. Conduct deep research, communicate effectively, collaborate within teams, solve problems, adapt to project needs, and show a desire for growth and self-development. Open to feedback or input and enjoys working in an iterative and agile process. Able to analyze and interpret data to fit design objectives. Ability to interpret player and peer feedback and turn it into in-game solutions. What You Get As A Temporary Crew In addition to competitive remuneration and extensive benefits, we offer: Standard PackageCompetitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. State-of-the-Art Office SpaceOur office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Work Hour FlexibilityOur hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. *Benefits as specified in the contract.

Full Stack Programmer

Responsibilities Collaborate with cross-functional teams to define, design, and ship new server features. Design and implement front-facing web applications, server-side features, and API. Unit-test code for robustness, including edge cases, usability, and general reliability. Able to write maintainable and clean codes and also follow company code standards. Continuously discover, evaluate, and implement new technologies to maximize development efficiency. Requirements Have a programming academic background. Have good problem-solving skills. Accustomed to a front-facing web programming language (HTML, CSS, JS). Accustomed to a client-server programming language (ASP Net Core, PHP, or Java). Experienced in dealing with databases. Proficiency in object-oriented development and ability to apply OO concepts. Enjoy working in a team. Able to work on deadlines. Able to work with minimal supervision. What You Get As A Temporary Crew In addition to competitive remuneration and extensive benefits, we offer: Standard PackageCompetitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. State-of-the-Art Office SpaceOur office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Work Hour FlexibilityOur hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. *Benefits as specified in the contract.

Game Programmer

Responsibilities Involve in all areas of game programming, such as game logic, graphics, artificial intelligence, user interface, and backend service. Write robust code to be used by millions of users. Work as part of a team, but with plenty of opportunities to take responsibility on an individual level. Support and contribute new ideas to game design. Achieve the objectives of game design with the development of game mechanics. Collaborate with artists, designers, and programmers to best understand how to utilize existing tools and technology. Create design documents to clarify coding requirements for review by team leads. Create initial prototypes to demonstrate gameplay ideas and features. Debug identified issues for the game programmer. Execute the creation, maintenance, and update of technical documentation on tool design. Keep updated on the latest technologies and programming practices for games. Optimize gameplay coding and ensure the game runs well by working with internal teams. Perform iterative testing and debugging of code developed for the tool design. Refine code with input from the team lead. Research to identify new technologies and programming practices that may aid game development. Support the development of various game builds until the game’s release. Requirements Have one year of experience in creating a game. Minimum six months of experience using Unity3D and C# programming language. Self-motivated and fast learner. Enjoy working in a team. Strong in object-oriented design and programming. Strong problem-solving skills. Takes the initiative to solve problems with clear communication. Capable to explore a wide variety of ideas that improve the game experience. A gamer, your passion for video games drove you to the industry. Passion for creating and playing video games. Pluses Previous experience working in the game development industry. Having released applications (using Unity3d or others) in the Application Store (Google Play Store, Apple Appstore, Itch.io, Game Jolt, etc.). Notes: Please submit the application link and explain your role in it. What You Get As A Temporary Crew In addition to competitive remuneration and extensive benefits, we offer: Standard PackageCompetitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. State-of-the-Art Office SpaceOur office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Work Hour FlexibilityOur hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. *Benefits as specified in the contract.

Lead 3D Artist

Responsibilities Lead the 3D art team, ensuring we delivered high-quality assets that met the stakeholders’ requirements and the studio’s standards. Collaborate with the Project Manager and Art Director to define the project’s scope and goals, as well as the resources required to deliver it. Work on and share 3D modeling & texturing workload with the 3D art team and monitor their progress to ensure work is of a high standard and deadlines are met. Providing feedback and guidance to 3D artists to improve the quality of their work and develop their skills. Identifying potential issues and risks early in the project lifecycle and taking steps to mitigate them. Ensuring that 3D assets are optimized and meet technical specifications, such as file size and polygon count. Keeping up-to-date with new techniques and technologies in the 3D industry and actively share this knowledge with the team. Communicating effectively with clients and stakeholders, providing regular updates on progress, and addressing any technical concerns or questions they may have. Requirements 3+ years of professional experience in the game development industry as a Senior, Lead, or higher-grade artist role in the game industry. Excellent leadership skills and ability to provide team members with clear direction, guidance, and feedback. Strong communication skills, both verbal and written. A keen eye for detail and the ability to identify and resolve issues quickly and effectively. Strong portfolio demonstrating expertise in 3D stylized game-ready art assets. Expert knowledge & practical experience in Blender and Substance Painter. The ability to operate Maya and 3Ds Max is a bonus. Strong technical art basics flawlessly interact with game engines such as Unreal Engine and Unity. Deep understanding of 3D asset optimization techniques and best practices for game development. Passion for games and the drive to stay up-to-date with industry trends and innovations. Pluses: Experience with procedural content creation tools, such as Blender Geometry Node, Houdini, and Substance Designer. An active interest in the game development community, including attending events and participating in forums or online communities. What You Get As A Temporary Crew In addition to competitive remuneration and extensive benefits, we offer: Standard PackageCompetitive rewards include an annual religious holiday allowance (THR) that is given if the crew’s contract is still active and extends through the religious holiday. State-of-the-Art Office SpaceOur office is designed for collaboration among crews, and features facilities such as a gym and tatami room. Work Hour FlexibilityOur hybrid system offers a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also provide semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations. *Benefits as specified in the contract.