Agate Academy Interview Series: Part 1 with Bea, the Game Artist

As an award-winning simulation RPG, not only Valthirian Arc needs a strongly-defined storyline, it also needs an eye-catching graphic display and interface to support the well-crafted storyline. In this first part of Agate Academy Interview Series, Beatrice Nauli or better known as Bea, will share the insight of her role as the Game Artist, specifically the production of Valthirian Arc.

Agate Academy Interview Series: Part 1 with Bea, the Game Artist

As one of Agate’s founders, Bea has been around since the studio was only consisted of not more than 20 people. Since the beginning, she was always been the Generalist Game Artist who has been involved in more than 10 game productions.



Agate Academy Interview Series: Part 1 with Bea, the Game Artist Agate Academy Interview Series: Part 1 with Bea, the Game Artist


Hi, Bea! First of all, would you please explain us about your work in Agate and your specific role in the production of Valthirian Arc?

As the Generalist Game Artist, I handled a various range of graphical works, such as GUI (Graphical User Interface), 3D modeling, texturing, creating the animation, even sometimes exporting to designing the visual effect and shade. Specifically for Valthirian Arc II, I created the animation, the characters’ sprite, and the visual effect, while for the ongoing creation of Valthirian Arc: Red Covenant, I create the characters’ and environment model, animation, effect, and texture, as well as the GUI.

According to your experience, what kind of skill and knowledge that are needed to become a Game Artist?

Being a generalist means you have to eagerly learn to be the Jack of all trades. You have to grasp some of this and some of that. Specifically as a Generalist Game Artist, you have to be able to draw, to create animation, understand the base of 3D modeling, well-versed in designing to create a decent GUI, and of course to master all the graphical tools. In order to master everything, you have to possess a very high patience and determination.

Talking about tools, what do you usually use to support your day to day work?

I use Photoshop for 2D drawing, Blender for 3D modeling, and Unity.

Do you have any tips and trick for those who aspire to be a Game Artist?

The key is persistence, thus giving up easily is not allowed. In addition to that, you also need to read a lot more. May it be book or article, simply everything about game. If you want to start creating a game, find people close to you with the same vision, partners to complete your skill, then go ahead and create it! Brace new knowledge, experience, and hobby in order to enrich yourself which can lead to a better content creation and sophisticated game making.