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We are looking for 3D modeler who are familiar in creating stylized characters.
- Create high-quality game ready character models
- Sculpt detailed character geometry
- Retopologize sculpted geometry to game-ready character models
- Create high-quality texture maps for use in stylized rendering workflow
- Layout efficient and high quality UVs
- Maintain character functionality and animation ability throughout the model iteration process
- Contribute to development of 3D art pipeline standards in Agate
- Develop and learn latest art creation technologies regarding the domain
- Collaborate with fellow artists, team leads, tech and design teams to produce highest quality characters.
- Not currently active in school or college
- Able to work full-time at Agate HQ (Bandung, Indonesia)
Expert level sculpting skill in ZBrush / Blender
Strong knowledge of 3D modeling software (Blender, zbrush, Maya, 3DSmax, etc.). You need to adapt to Blender for production pipeline in Agate.
Expertise of Substance Painter and Photoshop for texturing
Experience in creating stylized characters
Full understanding of game workflows and pipelines
Desire to learn new techniques and technologies
Excellent communication and organizational skills
Can draw/sketch/paint to convey ideas
5+ years of professional experience in game development industry with at least one shipped title (excluding academic projects)
- Experience with Unity
- Understanding of character skeleton and skinning techniques