Technical Artist – Indonesia Game Developer


  • Create & customize shader, post-process, or rendering pipeline to achieve product’s art direction needs
  • Create & customize in-engine animation rigs/simulations, animation states & behaviors, and physics materials to achieve product’s art direction needs
  • Develop tools to help author and manage high quality and quantity of art assets
  • Help optimize art assets and visual features
  • Help setting up pipelines and write tools to support them
  • Be a jack of all trades when necessary to generate great positive impact to art team’s output & productivity
  • Collaborate with fellow artists, team leads, tech and design teams to integrate team’s visual vision to final playable product


  • Proficiency of 3D Digital Content Creation software (Blender, zbrush, Maya, 3DSmax, etc.). You need to adapt to Blender for production pipeline in Agate.
  • Excellent knowledge of 2D Digital Content Creation software (Photoshop, Substance Painter, Substance Designer, etc)
  • Familiar with shader languages (HLSL, GLSL) and shader editors (shadergraph/ASE/Shaderforge for Unity and UE4 Material Editor)
  • Solid knowledge of mobile and console tech art techniques as well as fundamental art principles.
  • Proven track record of both artistic and technical creativity with a passion for solving problems
  • Strong understanding of performance and optimization in video games
  • A proactive communicator, willing to give and receive constructive feedback
  • 3+ years of professional experience in game development as Tech Art, Artist, or Programmer with at least one shipped title (excluding academic projects


  • Strong knowledge of Python, C#, C++ or JavaScript
  • Experience with character rigging for animation
  • Good knowledge of mathematics and physics (vector calculus, linear algebra)

What you get while working with us…

  • Compensation and Benefits: Competitive rewards (based on your competencies), THR or holiday allowance, software & hardware to support tasks, free lunch & coffee (WFO) or internet reimbursement (WFH), and insurance coverage (BPJS Tenaga Kerja & Kesehatan).
  • Flexibility & time off: Semi-flexible working hours and Replace Work Hour system.
  • Paid Overtime: We did not condone and encourage Crews to work overtime, but your overtime will be paid fairly if it’s unavoidable.
  • Annual & Paid Leave: paid leave (sick leave, menstrual, marriage, maternity, mourning, etc.) and annual leave a day every month from the first month you’ve joined
  • Claim Unused Leave: if the annual leave is not used during the one year, you can cash it out at end of the year.
  • Learning & Development: Work with experts in the games industry, provide learning materials, mentoring & coaching programs, knowledge sharing sessions, continuous feedback, and recognitions.
  • Career growth: You could apply for promotions and raise, flexibility to change roles, and job security (early permanent contract/PKWTT).
  • Well-being and many more: regularly check and maintain well-being and reduce burnout risks, internal events and team-building activities, information transparency, and company-wide inclusivity.

Important Note

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Important Note

If the "Apply Now" button is not working, please directly apply to

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Social Media Agency

Promoting fun, engaging, and creative content across social media platforms, Seruni is a creative social media agency based in Bandung, Indonesia. Since its inception in 2016, Seruni has successfully leveraged creative content across social media platforms to highlight the key message and brand persona of various national and multinational clients.