[Mythic Protocol] Enemy 3D Artist

Description Mythic Protocol is a gameplay-first franchise built on top of Web3 technologies. It is architected to maximize collaboration and revolutionize the way we play, create, and invest. In a world that features continuously evolving supernatural elements, it enables you to work hand-in-hand with other gamers from all over the world and observe your assets […]

[Mythic Protocol] Lead Monster Concept Artist

Description Mythic Protocol is a gameplay-first franchise built on top of Web3 technologies. It is architected to maximize collaboration and revolutionize the way we play, create, and invest. In a world that features continuously evolving supernatural elements, it enables you to work hand-in-hand with other gamers from all over the world and observe your assets […]

[Mythic Protocol] Senior Game System Engineer

Description Mythic Protocol is a gameplay-first franchise built on top of Web3 technologies. It is architected to maximize collaboration and revolutionize the way we play, create, and invest. In a world that features continuously evolving supernatural elements, it enables you to work hand-in-hand with other gamers from all over the world and observe your assets […]

[Mythic Protocol] Environment Concept Artist

Description Mythic Protocol is a gameplay-first franchise built on top of Web3 technologies. It is architected to maximize collaboration and revolutionize the way we play, create, and invest. In a world that features continuously evolving supernatural elements, it enables you to work hand-in-hand with other gamers from all over the world and observe your assets […]

VFX Artist

Responsibilities Create, design, and implement various real-time special effects that will help players understand and add atmosphere to our game’s gameplay. Maintain the balance between visual satisfaction and gameplay clarity to ensure the intended effects are accurately representing the given action or state. Create aesthetically astounding visual effects that communicate essential game information and capture the […]

Concept Artist

Responsibilities Create original and imaginative concept art for characters, the world and other assets that will inspire the team and help set the tone, look and feel of our games. Effectively collaborate with fellow artists to create character design, environmental design, and props of our game. Work closely with team leaders & directors to take […]

2D Artist

Responsibilities Create game ready 2D Assets (illustration, UI elements and 2D visual effects). Effectively collaborate with fellow artists to create 2D assets for character, environment, and props of our game. Work closely with team leaders & directors to take creative direction as well as reinforce the execution of our game’s visual design. Deliver work on […]

Copywriter

Responsibilities Plan, write, and edit original content, including but not limited to: advertising content, social media content, video content, and long-form content (blog, articles, white papers, patch-notes, press releases, store listings). Apply SEO best practices and perform A/B testing. Convert Creative, Product, and Marketing briefs into well-written copy. Lead and manage multiple projects along with […]

MT Technology

Descriptions A Management Trainee of the Technology department will be prepared for management positions in Agate. Through plenty of on-the-job training & projects, you will be challenged to expand your knowledge, skills, and network as well. Given the nature of the role, we expect you to be a generalist: balancing things between technical-aspects and people-aspects. […]

Game Producer

Responsibilities Manage project lifecycle, from the start of the project until delivery Coordinate the project plan, timeline, and activities with the development team of different disciplines: art, game design, technical, QA, and others Manage issues and risks associated with the project, including balancing scope, schedule, budget, quality, and risks. Monitor and track the progress of […]