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COMPANY

The Journey

Agate began by the simple premise of fun by encouraging people to “Live the Fun Way” as it was also the foundation of our establishment. The initially Agate Studio was founded in April 2009 by 18 passionate and ‘crazy’ founders. Started from small titles, Agate today has attained 20+ national and international awards produced over 250 games, and known to be one of the biggest and leading game companies in Indonesia.

The Business

In order to cater the best gaming experience to all kind of player, Agate is divided into two core business, Enterprise Business and Consumer Business. Through our carefully crafted quality games and gamification across multiplatform, we have been recognized by more than 5 million people all over the world and more than 50 renowned companies throughout SEA, Asia, and US.

The Crew

Started with only 18 founders 9 years ago, Agate today is armed with more than 150 professionals of talented passionate game makers in all range. Our crew scale enables us to establish a steadier end-to-end gaming business, even to initiate Agate’s own academy. With our extensive experience in game development, we are more than happy to have opened a wider opportunity for people to live the dream as a game-maker, to live the fun way.

Mission

Mission

Pro-Actively Contributes into Establishing World Happiness

Vision

Vision

Become the Leading Game Company in SEA and Indonesia's Biggest Game Company

VALUE

embrace embrace

Positivity

respect respect

Collaboration

deliver deliver

Excellence

levelup levelup

Level-Up

TEAM

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HISTORY

The Humble Beginning

Founded by 18 people with no business background

90 hours work-week to cover the capability gap

Bootstrapped with $5 salary per month 

Initialized 1 book per week policy for routine knowledge sharing session

The Year of Entering Serious Game Industry

Entered the serious game business through advergame

Built 40 small titles, 18 launched successfully

Earl Grey gained 1 million plays in the launch week

Won 4 national and an international awards

The Multiplatform Expansion

Launched products in multiple platform: web, featured phones, and smartphone

Ventured into social games (browser-based)

Developed the very first console game project

Secured a publishing partnership with Chilingo

The First Market Peak

Football Saga gained 58,000 monthly and 10,000 daily active users

Games in Nokia platform gained multiple hits

Became the first ever representative of Indonesia in Tokyo Game Show

Started the third party publishing business

The First Publishing Run

Established partnership with Square Enix to publish Sengoku IXA in Indonesia

Major re-organization to ensure and focus on future growth capability

Co-founded AGI (Indonesia Game Association)

Launched mobile WAP-based platform in Indonesia

The Reign of Football Saga 2

Football Saga 2 gained a massive hit in Indonesia

Scored a partnership with the most well-known SEA’s IP, Upin & Ipin

Established a focus team to explore AR and VR games

Developed the very first VR simulation-based therapy

The Region Expansion

Expanded the serious game business to SEA

Initialized global self-publishing business

Re-launched Agate Academy to further groom Indonesian game-dev talents

Explored to the smartphone game industry

The Rise of Smartphone Game

Launched first smartphone game for midcore player globally, Fantasista

Launched multiple casual games in partnership with local celebrities and brands

Expanded the serious game business to training game

Secured pre-series A investment of $1 million USD

The Significant Increase of Company Scale

Number of crew rose to 45% from the year before

Secured partnership with the biggest Telco company in Indonesia, Telkom

Known to be Indonesia’s leading game company

Has produced more than 250 games and gamification in total

The Continuous Journey

Our story is still in the writing…

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