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01 COMPANY

Mission

Mission

Pro-actively contributes in establishing world’s happiness.

Vision

Vision

Be the leading & respected game developer company with world-class standards by 2018.

02 VALUE

embrace embrace Embrace Life with Positivity and Happiness

respect respect Respect Crews and Promote Teamwork

deliver deliver Deliver Excellent Experiences to Our Customer

levelup levelup Continuously Level-Up and Embrace Changes

03 TEAM

Lead and oversee all business activities to ensure they produce the desired result and align with the business strategies and Agate's core values, vision & mission.

Arief Widhiyasa

Chief Executive Officer

Lead of Agate Serious Games and Gamification division to achieve its business objective, aligned with the businessstrategies, vision, and mission.

Shieny Aprilia

VP of Serious Games

Lead Entertainment Game business division to achieve its business objective, aligned with the business strategies, vision and mission.

Dave Fabrian

VP of Entertainment Games

Provide check and balance of Agate business activities in order to maximize stakeholder value

Lee Marvin

Chief Finance Officer

Leverage the people and process in Agate to be world class standard.

Wiradeva Arif

Chief People Officer

Oversees all technical aspects and technological resources in Agate for the purpose of growth and efficiency.

Teguh Budi Wicaksono

Chief Technology Officer

Lead International expand in Garuda food.

Budiman Goh

Chief Commissioner

Owner of Digigames Indonesia, an games café chain.

Rhesa Surya Atmadja

Commissioner

Owned technopreneur media in Indonesia.

Muhammad Andy Zaky

Commissioner

Managing director of Maloekoe Ventures

Adrien Gheur

Commissioner

Co-founder and CEO of Jatis Group.

Jusuf Sjarifuddin

Independent Commissioner

Mr. George Tahija is a Commissioner and Chairman of the Risk Management Committee of PT Austindo Nusantara Jaya Tbk. (ANJT), an Indonesian holding company publicly listed on Indonesia Stock Exchange.

George Tahija

Investor

Mr. Harun Hajadi is the Managing Director of Ciputra Group, one of the leading diversified property developers in Indonesia, which specializes in large scale integrated development projects combining housing, commercial and recreational centers and mixed use developments including hotel, shopping mall and office complexes.

Harun Hajadi

Investor

Mr. Husodo Angkosubroto is the Chairman of PT. Gunung Sewu Kencana (GSK), an Indonesian-based investment and management Group with three core businesses: Agribusiness, Property Development and Life Insurance

Husodo Angkosubroto

Investor

Mr. Jimmy Masrin is currently the President Director/CEO of Caturkarsa Megatunggal (CM). CM is a family business holding company diversified across several industries that include: Chemicals, Mining, Fuel distribution and Supply Chain/Logistics businesses

Jimmy Masrin

Investor

04 HISTORY

icon2 tahun (1) 2009 2010 2011 2012 2013 2014 2015 2016 2017
2009
  • Bootstrapped with $5 per month salary
  • 90 hours work-week to catch up on the skills-gap
  • Entered Web (Flash) Game Sponsorship
  • Built 40 small games, 18 of them launched
2010
  • Started Serious Games business
  • Opened outsourcing services
  • Earl Grey got 1 million plays in the launch-week
  • Won 4 nationals and an international award
2011
  • Ventured into Social Games (Browser-based)
  • Done first console game project
  • Expand to multiple platform: Featured Phone & Smartphone
  • Secured publishing partnership w/ Chillingo
2012
  • First hit games in Indonesia with Football Saga 2
  • Represents Indonesia Game Industry in TGS (first time industry appearance of Indonesia)
  • Managed to get multiple hits game on Nokia platform
  • Started 3rd-party publishing activity
2013
  • Co-Founded AGI (Indonesia Game Association)
  • Establish parntership with SQEX to co-publish Sengoku IXA
  • Major Re-Organization to ensure future organization growth capability
  • Launched mobile WAP-based platform in Indonesia (enjoyed success for less than a year)
2014
  • Establish focus team to explore VR/AR games
  • Worked with the most famous SEA original animation characters, Upin-Ipin
  • Launched a succesfull presidential political campain game (500K-1M downloads in a week)
2015
  • Expand Serious Games business to SEA
  • Launch an Edu-Game for Kids that teaches Australian & Indonesian cultures (in partnership with Australian Foreign Ministry)
  • Start global self-publishing activity
  • Relaunched Agate Academy initiative (to groom the Indonesian Game Dev Talents)
2016
  • Launched first Smartphone Midcore game globally
  • Secured pre-series A investment of $1 million USD
  • Starts an aggressive expansion to boost Indonesian Game Industry
  • Launched multiple casual games in partnership with local celebrities/brands
2017
  • Our story is on the writing……
2009
2010
2011
2012
2013
2014
2015
2016
2017
  • Bootstrapped with $5 per month salary
  • 90 hours work-week to catch up on the skills-gap
  • Entered Web (Flash) Game Sponsorship
  • Built 40 small games, 18 of them launched
  • Started Serious Games business
  • Opened outsourcing services
  • Earl Grey got 1 million plays in the launch-week
  • Won 4 nationals and an international award
  • Ventured into Social Games (Browser-based)
  • Done first console game project
  • Expand to multiple platform: Featured Phone & Smartphone
  • Secured publishing partnership w/ Chillingo
  • First hit games in Indonesia with Football Saga 2
  • Represents Indonesia Game Industry in TGS (first time industry appearance of Indonesia)
  • Managed to get multiple hits game on Nokia platform
  • Started 3rd-party publishing activity
  • Co-Founded AGI (Indonesia Game Association)
  • Establish parntership with SQEX to co-publish Sengoku IXA
  • Major Re-Organization to ensure future organization growth capability
  • Launched mobile WAP-based platform in Indonesia (enjoyed success for less than a year)
  • Establish focus team to explore VR/AR games
  • Worked with the most famous SEA original animation characters, Upin-Ipin
  • Launched a succesfull presidential political campain game (500K-1M downloads in a week)
  • Expand Serious Games business to SEA
  • Launch an Edu-Game for Kids that teaches Australian & Indonesian cultures (in partnership with Australian Foreign Ministry)
  • Start global self-publishing activity
  • Relaunched Agate Academy initiative (to groom the Indonesian Game Dev Talents)
  • Launched first Smartphone Midcore game globally
  • Secured pre-series A investment of $1 million USD
  • Starts an aggressive expansion to boost Indonesian Game Industry
  • Launched multiple casual games in partnership with local celebrities/brands
  • Our story is on the writing……